Background: Capcom is set to host its own showcase on June 14, drawing eager fans across the United States and Canada who are keen to catch the latest from this veteran publisher. The buzz centers on the Resident Evil 4 remake, a title that has generated sustained excitement since its announcement. Although Capcom signaled that no new game reveals would accompany the presentation, the rumor mill persists among players who anticipate strategic surprises that could expand the franchise’s reach. The chatter also flares up around Dragon’s Dogma 2, a prospect fans have discussed for years as a potential bridge between classic action RPG mechanics and modern graphics and gameplay refinements. The event is shaping up to be a focal point for major announcements that could redefine how these beloved franchises evolve in the contemporary market.
This was suggested by the Capcom Dev 1 Twitter account, which reposted the primary notice about the event and urged fans not to miss the livestream. For enthusiasts following the company’s internal channels, the message carried extra weight when Hideaki Itsuno, the lead developer behind the original Dragon’s Dogma, amplified the post. Itsuno’s social activity has long been watched closely by the community, as his involvement often signals potential expansions or new directions for Capcom’s long-running series. In the broader discourse, fans recall his solo influence on the studio’s creative trajectory, with his work shaping expectations for what a sequel might deliver in terms of world design, combat depth, and narrative scope.
Itsuno hinted at a desire to make a sequel back in 2019. At that time, he faced a crossroads between pursuing Dragon’s Dogma 2 and continuing the story arc in Devil May Cry 5, ultimately choosing to advance the Dante and Nero storyline in that iteration. The decision stands out in Capcom’s history as a moment when the company balanced multiple beloved properties, evaluating which project would resonate most strongly with players and whether a bold reinvention was possible without sacrificing the core DNA that fans cherish. The current era brings heightened curiosity about whether Dragon’s Dogma 2 could blend the familiar, emotionally resonant quests with modernized mechanics that feel fresh yet faithful to the original mood of the game.
As a backdrop, the Dragon’s Dogma franchise recently marked a decade since its first release, a milestone that often rekindles collective nostalgia among players who remember wandering through the game’s sprawling landscapes and orchestrating tactical battles with pawn companions. The anniversary serves as a natural catalyst for speculation, with fans revisiting the first game’s design choices and imagining how a sequel might evolve. The community’s excitement is not only about a potential new chapter but also about the possibility of revisiting beloved locations, refining the pawn system, and enhancing online co-operative play to suit modern hardware and online ecosystems. The tone among fans is hopeful but measured, recognizing that a successful follow-up would need to preserve the charm that made Dragon’s Dogma distinctive while embracing contemporary standards.
- It’s finished! Capcom has announced a remake of Resident Evil 4 and has revealed what the graphics will be like, generating anticipation across North America.
- Capcom launched a dedicated site to celebrate Dragon’s Dogma’s 10th anniversary, hinting at a future chapter that could arrive as a full-fledged sequel or a high-quality remaster with new features.
+1
Part:
With the June 14 presentation drawing near, players in Canada and the United States are weighing how Capcom might balance nostalgia with innovation. The Resident Evil 4 remake remains a focal point because it offers a chance to reexperience a defining action-horror title with updated visuals, pacing, and gameplay refinements that align with current gaming expectations. Meanwhile, Dragon’s Dogma 2 continues to intrigue a community that values the original’s ambitious design—one that encourages players to experiment with party composition, strategic planning, and exploration. The possibility of a sequel could bring more expansive open spaces, deeper lore, and a revamped pawn system that preserves cooperative play while introducing new layers of personalization and challenge. The market response will likely hinge on how Capcom positions these projects within a crowded year for releases, balancing fan service with practical improvements that attract new players while rewarding longtime followers.
Source: VG Times