The development team behind Distortion is crafting an ambitious, high-budget role-playing game that blends deep story with strategic gameplay. The game is slated for PC and console releases and is being built on Unreal Engine 5 to deliver striking visuals and fluid action.
The setting draws from a middlepunk aesthetic, marrying elements of science fiction with medieval-inspired design. Very little is known about the plot beyond a global catastrophe that reshaped the world, unleashing a host of monsters and uncanny creatures. A band of heroes must rise to confront the new danger and restore balance.
Two distinct gameplay experiences are planned. One mode uses a traditional third-person perspective similar to popular titles like Skyrim or The Witcher 3, inviting players to explore environments and engage foes in visceral combat. The second mode shifts into a real-time strategy framework, where players can construct defenses, fortify a city, and rally troops for large-scale battles.
Player choices shape the world, influencing personal journeys as well as broader world-saving quests. Multiple endings are promised, with narrative branches and a range of side quests that can alter the course of the game.
Distortion will feature a roster of playable characters, each with their own backstory and unique abilities. Combat rules emphasize character condition: if a limb is injured, it cannot be used until it is healed, and a fatal injury like an arrow to the head ends the fight. Players should monitor their team’s stamina and allow resting periods to recover.
Development has been ongoing for more than a year, with a target release window in 2025. Promotional visuals hint at iconic characters appearing within the game’s marketing materials, signaling a broad, cinematic approach to its world and storytelling.
Note: this overview consolidates information from industry coverage and developer communications to provide a cohesive picture of what to expect from Distortion as it moves toward completion.