A surprising incident unfolded in Canada involving a Diablo Immortal player who used his father’s credit card to donate 2000 Canadian dollars to the game, a sum that converts to roughly ninety thousand rubles depending on the day’s rate. The event caught attention because it involved family dynamics, digital purchases, and the sometimes opaque world of online gaming spending.
The card owner reached out to Blizzard’s support team to request a refund. At first, the company suggested a possible reimbursement, but for reasons not fully disclosed, the request was refused. Reports indicate that the bank issuing the card later asked the holder to provide a signed copy of Blizzard’s response declining the refund before any further action could be taken. After this, the individual shared the situation on Reddit to seek guidance from the gaming community.
In the thread that followed, commenters offered a mix of perspectives. Some urged allowing the younger person to earn back the money through future earnings and responsible choices. There was lively debate about whether banks are legally obliged to reimburse such charges, and a portion of voices speculated that the card owner might have spent the money themselves and is now fabricating the story of a negligent son to mask a personal decision.
Earlier estimates within the gaming community suggested that leveling a character to top tiers could require substantial investments, with figures sometimes quoted well over half a million dollars for certain endgame paths. In the broader gaming culture, popular characters like Angel, D.Va, and Widowmaker have also become focal points of discussions about adult content and fan-created material, highlighting how virtual avatars intersect with real-world media ecosystems.
Source: VG Times