Diablo Immortal: CoreStory Length, Free Content, and Update Plan

Diablo Immortal has drawn attention ahead of its release, with a recent dialogue from GameSpot featuring Senior Game Designer Scott Burgess offering insights into the game’s pacing and story structure. The conversation centers on how long players can expect the main narrative to unfold at launch and how the team plans to grow the world over time.

According to Burgess, the initial main storyline is designed to deliver roughly 20 hours of story content when the game debuts. This figure gives players a solid arc to experience right away, while leaving room for ongoing development. The developers have outlined a cadence for updates that arrive every few months, introducing fresh dungeons, new zones, and additional narrative chapters that expand the overarching plot. This approach aims to keep the world feeling alive, with frequent milestones that invite players back to explore and uncover more of the Immortal saga.

An important note from Burgess is that all core content will be accessible to players at no extra cost. The game is planned to monetize primarily through expanded battle passes and premium cosmetic items, offering optional ways to enhance the experience without gating the main campaign behind paywalls. This model aligns with a broad trend in service games that seeks to reward ongoing participation rather than extract value exclusively at launch.

Diablo Immortal is scheduled to launch on June 2 for iOS and Android, with open testing for the PC version beginning concurrently. However, players in Russia will not have access to the PC release due to regional restrictions. The broader expectation is that PC testing will enable a more diverse audience to sample the title, while still maintaining a strong focus on the mobile experience that has defined the game since its initial reveal.

[Citation: VG Times]

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