Deep Rock Galactic: Survivor Update Overview
Deep Rock Galactic: Survivor has released a substantial update that brings a brand new biome, fresh gameplay mechanics, additional achievements, and balance adjustments to weapons and artifacts. This guide outlines the essential features players will encounter as they start exploring the latest content.
Guides for Deep Rock Galactic: Survivor
- The most effective weapons in Deep Rock Galactic: Survivor for the scout, machine gunner, driller, and engineer
- How to obtain a supply capsule in Deep Rock Galactic: Survivor
Introducing the Salt Wells biome
A fourth biome has been added, notable for its expansive mineral deposits and rocks that hinder movement. The new digging mechanics allow players to carve safer tunnels and confront waves of enemies from protected positions. This biome invites experimentation with innovative builds, and the abundance of gold and nitrate accelerates weapon upgrades. A single expedition can yield hundreds of units of raw materials, significantly boosting progression tempo.
New foes and rocks within the salt pits
The update brings swifter adversaries, including the Q’ronar Youngling, a creature that shatters rocks on contact. The elite variation is biased toward the map’s far end, continuously carving new pathways through the terrain. Unstable stones have been added, and when destroyed they unleash a cascade of falling stalactites along their route. Insects pursuing players can be redirected by carefully breaking stones at strategic angles.
New achievements, tasks, and artifacts
Three fresh achievements unlock powerful artifacts when completed:
- Barely – Slay a dreadnought with health under 30. The reward artifact Helmet with Mohawk increases damage by 1% for every percentage of health missing.
- Hoxxes manual – Die three times. A universal copy activates the Dive Guide with bonuses: +10% damage, +10% reload speed, +5% critical chance, +20% critical damage.
- Why so salty? – Reach 50 armor. The Salted pretzel artifact boosts armor by 1 for every 2% of missing health.
Balance adjustments
Access requirements for new locations were tuned alongside the addition of the fourth biome. Biome task thresholds received minor recalibrations, such as the change to open level 4 Magmatic caves which now requires 275 units of nitra instead of 300.
Weapon and artifact parameter updates
Basic weapons can now be upgraded to level 21 right away. Several weapons see increased starting damage and faster attack speeds. Still viable options include the modified M1000 Classic, the heavy auto cannon, and the seismic repeller. Players unsure about which gear to prioritize can consult a dedicated guide for recommendations.
Artifacts have been strengthened, with items like Pay2Win console, Clipboard of resentment, and the ice and fire shield belt delivering higher damage and greater rewards in experience gain.
Bug fixes and localization improvements
Multiple issues have been resolved, including a bug where insects gained extra health as monsters scaled in earlier stages. Numerous other glitches were addressed to improve stability. The user interface font received refinements to enhance readability and reduce the impression of a rough translation.
Additional guides
- The most effective weapons in Deep Rock Galactic: Survivor for the scout, machine gunner, driller, and engineer
- How to obtain a supply capsule in Deep Rock Galactic: Survivor
Source information updated to reflect current game status and community insights.