Crysis and the Future-Proof Promise, Yerli Explains

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Jokes about running Crysis at maximum graphics became a playful yardstick among PC enthusiasts, signaling how powerful hardware could be. In a candid interview, Crytek’s long-time creator and leader Cevat Yerli explained the reasoning behind that meme and what it revealed about the game’s design intent.

In a discussion with PC Gamer, Yerli noted that Crysis included graphics options aimed at machines still to come. He explained the team deliberately relied on features expected to arrive around 2010 rather than 2007, with the goal of keeping the title visually engaging long after its release as newer hardware arrived.

Yerli described the aim as keeping Crysis fresh and future-proof so that, in three years, it would look better than it did at launch. Many players immediately attempted to run the game at the highest settings, but his stance was that those modes weren’t built for simply maximizing visuals.

– Cevat Yerli

In 2020 Digital Foundry confirmed that on a robust 2007-era system at a resolution of 1168×665, Crysis delivered no more than about 30 frames per second. The finding underscored the practical limits of older hardware and the challenge of crafting a game meant to endure as technology advances.

Additionally, August reports surfaced about a leaked gameplay build tied to the canceled multiplayer project Crysis Next. Since 2022 whispers have persisted about a new entry, Crysis 4, though official details remained scarce.

Video cards in Russia and other regions can become more expensive as market conditions shift, and media coverage continues to note these fluctuations. [VG Times]

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