CD Projekt RED announced and released a distinctive figurine of Ciri seated by a warm campfire, captured in a moment of meditation from The Witcher 3. The release marked a creative departure for the franchise, highlighting a contemplative side of a beloved heroine and inviting collectors to own a piece of the game’s atmosphere. This quietly powerful statue underscores the evolving relationship between video game lore and physical memorabilia, resonating with fans in North America and beyond. It serves not merely as a display piece but as a tangible link to the game world for players who cherish the Witcher universe.
The figurine is crafted from concrete, intentionally unpainted to preserve a raw, earthy texture that accentuates its sculptural integrity. The weight stands at 2.5 kilograms, indicating a solid and substantial presence on display. While the exact dimensions have not been disclosed, the heft implies a durable, shelf-worthy profile that can anchor a dedicated display shelf without the fragility associated with lighter resin pieces. The factory setting and material choice contribute to a rugged, tactile aesthetic that many collectors prize for its honesty and simplicity. The figure is available for purchase through the company’s store, with a price set at $47. A separate campfire accessory can be added for $36, allowing enthusiasts to customize the scene and create a more immersive vignette that echoes in-game moments and cinematic cutscenes.
In prior developments, a Moscow-based creator delivered a highly realistic cosplay rendition of Ciri from The Witcher 3, illustrating a strong fan-driven engagement with the character. Rumors have circulated about presenting a synthetic Ciri in the forthcoming Netflix series, accompanied by revelations about the actress chosen to portray the character. The production has pledged to expand the Witcher visual universe, inviting audiences to revisit beloved figures and discover new interpretations that complement the game’s enduring mythos. This ongoing media conversation mirrors the broader trend of cross-media storytelling where gaming narratives expand into streaming, attracting both traditional fans and new viewers who follow the Witcher saga across platforms. In related media notes, a separate discussion highlighted shifts in content strategies for The Sims 4, focusing on pronoun choices for characters created by players from diverse backgrounds. These conversations underscore how modern gaming ecosystems increasingly embrace inclusive storytelling and player agency, reinforcing the cultural conversation around virtual worlds.
- The gamer revealed unsettling yet fascinating figurines of Geralt and Triss, drawing a strong response from Witcher fans who appreciated the level of detail and atmosphere.
- The network disclosed the identity of the actress slated to portray Keira Metz in the Witcher TV adaptation, a detail that sparked a variety of fan reactions and discussions about casting.
- A player recreated Geralt within the Elden Ring editor, showcasing the creative potential of character customization and cross-game experimentation that many enthusiasts enjoy.
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Source: VG Times