Chop Goblins, a compact retro-inspired shooter from the developer known as TWILIGHT, landed on Steam with a splash of backstage humor. The release, originally planned for January 2, happened a bit early, a mishap musicianed by a playful misstep from the creator’s cat. The incident became the talk of the launch, with the developer joking that the feline Zamboni grabbed the desktop button and rushed the game onto players’ screens.
In a thread that circulated online, the creator recounted the moment with a grin. The message captured the lighthearted surprise of a game arriving ahead of schedule, a quirk that fans and critics alike remembered as part of Chop Goblins’ debut story. The moment wasn’t just about timing; it underscored the indie charm that often defines small projects—unexpected, a little chaotic, and proudly imperfect.
The cat itself has become a quiet celebrity in the tale, taking credit on social networks with a playful shrug. The social post carried no regrets, framing the moment as a serendipitous accident that added texture to the game’s origin story. It’s the kind of anecdote that endears indie developers to players, hinting at a hands-on, personal approach to game creation.
Chop Goblins centers on a hapless thief who sneaks into a museum and accidentally unleashes a swarm of goblins. The hero, faced with an army that somehow masters time travel, must outwit and pursue the mischievous invaders across eras. The premise leans into fast, arcade-inspired action where timing and weapon choice shape each encounter. Players discover that the goblin horde isn’t just a random rush; it’s a clockwork menace that threads through history, offering a playful twist on a familiar chase formula.
Session length is short but punchy, with an estimated playtime around thirty minutes per run. The developer promises a satisfying flow of combat encounters, a variety of weapon types, and a tight progression through four distinct eras. Each era—modernity, nineteenth-century Transylvania, ancient Greece, and a near-future setting—offers a different flavor, visual style, and enemy behavior, encouraging players to adapt their tactics to changing environments.
When it comes to pricing, Chop Goblins recently carried a discounted tag of 119 rubles. The reception to the game has been favorable, with the current rating hovering around 99 percent. A brief, atmospheric film tied to the Witcher universe has also accompanied the release, broadening the game’s appeal within a fan community that appreciates short, energetic experiences with a dash of whimsy.
Overall, Chop Goblins stands out as a compact but ambitious indie shooter. It leans into nostalgic mechanics while delivering a modern polish in level design, weapon variety, and stage variety. For Canadian and U.S. players who enjoy twitchy arcade combat and clever time travel dynamics, this title offers a pocket of fast, accessible fun that can be completed in a single session or revisited for higher scores and new weapon strategies. The blend of humor, era-hopping environments, and streamlined action makes Chop Goblins a notable example of an indie shooter that delivers more than its modest footprint suggests.
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