CD Projekt RED Adopts Flexible Work and Wellness-First Policies

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CD Projekt RED has reimagined how its teams work. The studio moved toward a flexible model where employees decide whether to work from the office or from home. This shift signals a broader push to align work patterns with individual rhythms and personal responsibilities, rather than enforcing a one-size-fits-all schedule. In practice, this means colleagues can balance collaboration with focused, solitary work, potentially boosting productivity and morale by reducing commute time and accommodating diverse life situations.

Support for flexible work is framed as a way to tailor duties to fit contemporary lifestyles. During recent remote-work periods, many team members expressed a preference for staying outside the traditional office environment, highlighting the value of autonomy in managing daily routines, energy levels, and peak performance windows.

Earlier statements suggested that CD Projekt RED may experiment with paid menstrual leave for staff. This approach has already been adopted within the GOG team, reflecting a broader industry trend toward acknowledging and supporting health and well-being needs that can affect workplace participation and performance.

Looking ahead, the company is pursuing new development milestones for The Witcher series. Game director Jason Slama has underscored that crunch will not be tolerated as work ramps up, signaling a commitment to sustainable pacing, realistic deadlines, and a healthier studio culture. Such assurances aim to protect creative momentum while preserving the well-being of developers across teams.

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