On June 14, Capcom announced new patches for Resident Evil 2, Resident Evil 3, and Resident Evil 7, bringing ray tracing and other enhancements to the next generation. In a move that surprised PC gamers, developers later allowed players to revert to earlier builds.
The patch brought noticeably higher system requirements and dropped DirectX 11 support. It also disrupted many mods, leading to a wave of user reviews. The changes sparked a broader discussion among fans about compatibility and performance across versions.
The company listened to fans and restored the older builds with DirectX 11. To switch back, players could go to the game’s Steam properties and select dx11_non-rt in the beta options.
Earlier video creators had compared the previous and revamped remakes, clearly showing how the visuals had evolved across versions and how some elements appeared sharper with the new updates. This comparison underscored the tension between cutting-edge rendering techniques and the practical needs of a broader player base, including those using older hardware or mods.
(VG Times)