7 Days to Die is a multiplayer survival game with horror elements. After a long early-access period, the title finally released in July 2024. Steam reviews suggest it lands well with players, yet the experience can be enhanced further through community-made mods. This guide highlights some of the most engaging mods that have been updated since the game’s full release.
After version 1.0, several older mods stopped working reliably. To keep the list useful, only mods updated after the game’s release are included.
How to Install Mods for 7 Days to Die
The recommended process is straightforward:
- Disable Easy Anti-Cheat (EAC) if it is active, as it can conflict with certain modifications.
- Back up saved data. The saves reside in the 7 days to die folder, typically found at C:/Users/Username/Appdata/Roaming/7 days to die.
- Download the mod archive and extract its contents.
- Move the extracted files into the Mods folder located within the game directory.
- Launch 7 Days to Die and enjoy the modded experience.
SMX from Sirillion – a new interface
This is the most popular mod for 7 Days to Die, offering a complete overhaul of the user interface. The author aimed to align the game controls with the feel of classic horror titles, and the download statistics show that goal was achieved for many players.
Bdub’s Vehicles (1.0) – extra transport
The mod introduces 26 new vehicles, including the classic Loaf, a high-speed motorcycle, a golf cart, and even an armored personnel carrier. Each vehicle varies in speed, protection, seat count, and cargo capacity, expanding travel and combat options in the world.
Firearms Expansion 5 for 1.0 – new weapon types
This mod adds 28 weapon varieties, such as a minigun, flamethrower, multiple machine guns, and a range of pistols. Many firearms can be mounted on a weapon platform, and upgrades like laser sights, flashlights, and damage-enhancing modules can be installed to improve performance and recoil control.
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ELITE zombie – new types of zombies
This modification adds 27 new elite zombie variants, ranging from fast and agile undead to towering giants. The creator weaves these monsters into the game world so they appear gradually as the player progresses.
Beyond Storage 1.0 – expanded crafting system in 7 Days to Die
The mod enables crafting using nearby storage, allows repairing items, and lets players improve equipment. One option even enables carrying resources far from their original location, speeding up crafting and potentially saving a life in tight situations.
V1.0 EpicSpire’s Larger Backpack 91slot – increased inventory
Inventory grows to 91 slots, a modest change with meaningful impact. It reduces the need to shuttle items back to storage and makes long explorations a bit more forgiving.
Do you like survivors?
FNS’s Loot All the Things – extra loot
This mod expands the range of loot accessible during searches. Installed players can inspect the contents of body bags, couches, wine barrels, computers, and cardboard boxes for more rewards.
Perks Plus – additional benefits for later stages of the game
After installing this mod, 7 Days to Die offers 45 unique perks. They are framed for players who have already advanced to higher levels, unlocking new skills as progression continues.
Upgrade base ammo – improve the base ammo
In the late game, higher-damage ammunition becomes common. This mod enables turning standard cartridges into more potent ammo at a minimal cost, helping players stay competitive in tougher encounters.
No Crosshair – a game without sight
For immersion purists, this tweak removes crosshairs across all weapons. It makes aiming a deliberate practice, so it is wise to master the basics before exploring this interface change.
No GPS – no cursor on the mini map
Another hardcore interface tweak, this mod hides player names and the cursor on the minimap. Navigation becomes harder, so exploring the open world first is advised.
Dewtas Disabled Demolition Zombie Explosion – zombies with explosives cannot harm you
Exploding zombies have frustrated many players. This mod removes that hazard, simplifying combat and keeping adrenaline at a steady pace during fights.
Dewtas Head Shots Actually Matter: Headshots do more damage
Headshots feel decisive here. The mod increases headshot impact while slightly reducing body damage, aligning with the satisfaction of precision without breaking balance.
V1.0 500 Max Level Progression – Increased the max level to 500
The original cap stops at 300. This modification pushes the ceiling to 500, allowing more attribute growth and perk access as a character develops.
Undertaker – thick fog
Fog visuals can shift the mood dramatically. This change makes fog either dense or nearly transparent, with a Silent Hill vibe that can heighten atmosphere during exploration.
DoubleBlundy’s Bounty Quests – treasure hunts for bounty hunters
A set of twelve quests that task players with finding and defeating zombie hordes or formidable single threats. Each mission comes with a generous reward to fuel ongoing adventures.
Jakmeister999’s Mining Fury (V1.0) – accelerated resource extraction
Perks can boost melee speed, but tools for mining aren’t affected. The Mining Fury mod introduces an in-game perk that accelerates the mining of various materials, making resource gathering smoother.
1.0 Danzo Screamer Alert – sound warning for approaching zombies
After installing this mod, players hear a distinctive alert as zombies approach, giving a heads-up before danger arrives.
Will players install mods for 7 Days to Die, or has the experience faded after years of play? Thoughts are welcome in the comments.
Are you going to install mods for 7 Days to Die?
Source: VG Times