Studio Unfold Games unveiled a trailer for a fresh project centered on the owner of Bloody Hell Hotel, a haunted lodging that has seen better days. In this teaser, players step into the shoes of a vampire who awakens after centuries to discover the estate in ruins and craving reinvention.
Turning the dilapidated manor into a lavish destination requires more than fancy decor. Players must gather resources to repair shattered furniture, install new wallpaper, and upgrade appliances. Most crucially, they must manage demanding guests who arrive with expectations as high as the ceilings. Beneath the hotel lies a crypt and a network of caves where resourceful players can farm and harvest energy from the undead, uncover rare items, and confront lurking monsters.
Over time, the plan is to appoint a roaming staff of specialists—chefs, administrators, maids, and more—to run operations while the master of the manor, a centuries-old vampire, feeds on the wealth of those who stay. This dual dynamic— hospitality and hunger—forms the core tension of the experience, inviting players to balance guest satisfaction with the vampire’s need for sustenance.
Led by Wlad Marhulets, the creator known for the mind-bending DARQ, the project draws on the expertise of industry veterans who have contributed to Assassin’s Creed Valhalla, Baldur’s Gate 3, and beloved animated features from Disney.
Bloody Hell Hotel is planned for release on Steam, GOG, and the Epic Games Store. While the exact date remains under wraps, fans can anticipate a launch that aligns with contemporary PC gaming ecosystems and digital storefronts.
Earlier, the strategy was accessible on Steam as part of a broader compilation and has since expanded beyond its initial scope, hinting at ongoing development and evolving content that will shape a new kind of gothic management experience.
Screenshots
Images preview the hotel’s eerie atmosphere, the eerie glow of candlelit corridors, the opulent yet decayed interiors, and the contrast between luxury and danger. The visuals emphasize a mood where refinement and peril coexist, inviting players to explore every dim corner and plan the perfect guest experience while navigating the vampire’s nocturnal cravings.
The trailer and subsequent dev diaries reveal a game that blends base-building, resource management, and action-oriented encounters. The design leans into a narrative of reconstruction and survival, where every repaired fixture, every new guest profile, and every crypt expedience shapes the hotel’s eventual fate. The atmosphere nods to gothic horror while offering a fresh take on hospitality sims, inviting players to plot a course through a world where vampiric appetites are never far from the balance sheet.
The project’s evolution signals a commitment to depth: a carefully staged environment, a dynamic economy, and a story that invites curiosity about the hotel’s haunted past and the vampire’s long arc. The presence of veteran collaborators hints at refined systems for combat, exploration, and character progression that can reward patient planning as well as bold action.
This development comes amid growing interest in narrative-driven management games that merge horror with strategy mechanics, offering players a distinct sanctuary of gloom where business decisions and supernatural cravings intersect.
(VG Times)