Maxime Foulquier, who once worked on the Bloodborne remake, paused that project. The dream of rethinking Soulslick proved too ambitious, and years of work could have led to a legal clash with Sony. That reality pushed the enthusiast to pivot to a fresh idea.
Today Foulquier is building Bloodborne Top Down Arena, an isometric diabloid that places a Yharnam fighter at the center of compact, arena-based skirmishes. In the short clip below the hero battles wave after wave of foes, wielding a sawed-off ax and a pistol as he weaves between attacks.
From the game’s title, it’s clear the creator does not plan to reproduce every location. Instead the scope appears limited to a handful of arenas. It’s possible he may rename the project later to avoid copyright issues, a tactic used by some hobbyists who revisited fan projects facing legal pressure.
Bloodborne remains officially a Sony property, with releases on PlayStation 4 and PlayStation 5 through backward compatibility. Yet fans have found ways to bring the cult title to PC using the shadPS4 PS4 emulator, a path North American players have explored with varying success.
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North American gaming discourse shows continued appetite for cross‑port projects and fan‑driven enhancements, with communities in the US and Canada pushing boundaries on how older classics live on modern hardware.