Black and Momoa discuss gaming and the Minecraft film in theatres

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Two prominent actors, Jack Black and Jason Momoa, headline the live-action Minecraft movie in theatres and they recently opened up about their favorite video games and the titles that left a lasting impression on them.

Jack Black explained that during the pandemic he immersed himself in Red Dead Redemption 2, logging around 400 hours. He described the experience as more than entertainment, a daily ritual that shaped his storytelling sensibilities and his connection to a living, breathing world.

It was a pandemic era when Red Dead Redemption 2 became a lifeline. He spent hundreds of hours wandering its vast landscapes and following its intricate narratives, and he holds no regrets about that time. The universe Rockstar crafted feels extraordinary in its detail and atmosphere.

– Jack Black

Jason Momoa admitted he had never encountered the game, a fact that surprised Black. The actor urged him to give Red Dead Redemption 2 a try, but Momoa acknowledged he tends to steer clear of games that might become addictive, preferring experiences that stay within a comfortable boundary for him.

Have you ever heard of Rockstar Games? Black described the studio as artists who craft worlds that breathe. He encouraged people to play it and hinted that this single game could shift how someone views interactive worlds, even if only for a moment.

– Jack Black

Momoa recalled his childhood love for Street Fighter, naming Ryu and Blanka as his favorite characters and noting how those early gaming moments helped shape his competitive spirit long before fame on screen.

Regarding the Minecraft film, the release is set for April 4, 2025, with a budget reported at 150 million dollars. The production aims to translate a beloved blocky universe into a cinematic adventure, inviting both longtime fans and newcomers to explore a world where creativity meets action, and the latest trailer has sparked curiosity about the plot and visuals.

That moment in theaters could feel like a milestone, a bridge between gaming culture and mainstream cinema, and it hints at new approaches as studios adapt interactive worlds for the big screen.

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