Aquatico: Underwater City-Building Meets Survival Strategy

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Overseer Games is expanding the city-building genre with Aquatico, a survival-focused simulation that blends the calm of urban planning with the grit of resource scarcity. The project presents a fresh take by combining elements familiar to fans of Subnautica and Cities: Skylines, offering a strategic underwater colony experience set in a near-future world. The footage released showcases the alpha version, giving players a first glimpse into how the underwater city comes to life amid challenging environments and tight interlocking systems.

Aquatico invites players to envision civilization thriving beneath the waves after the planet’s surface has turned into a barren wasteland. In this universe, humanity migrates downward to build a sprawling aquatic metropolis. The city unfolds across layered strata: the lower levels prioritize heavy infrastructure and industrial operations that power the settlement, while the upper decks host dwellings and public facilities protected beneath expansive glass domes. This vertical design emphasizes how urban planning, power distribution, and sustainable water management must harmonize to sustain life in a submerged world.

Currently slated for release in the third quarter of the year, Aquatico is shaping a narrative where exploration, resource management, and architectural ingenuity determine the fate of the community. Players will balance extraction with preservation, ensuring neighborhoods remain habitable as the ocean offers its bounty and its hazards in equal measure. Screenshots and visual previews of Aquatico provide a tangible sense of mood, scale, and the evolving cityscape that players will build and defend.

An action-oriented strategy experience has also been announced in Minecraft Legends, while another title explores a morally nuanced RPG about Warsaw under occupation. These projects together reflect a broad trend in strategy and narrative-driven games that push players to think strategically about space, power, and ethics in immersive settings.

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