Apple Watch Gaming: A Retooled Quake Experience by MyOwnClone
Czech developer Tomas Vymazal, known online as MyOwnClone, brought a familiar cult shooter to the Apple Watch. The port makes the action playable on a compact screen, though the controls are compact and demands a nimble touch. Players navigate using touch buttons, the device’s gyroscope, and the Digital Crown, which doubles as a precision navigation wheel for in-game movement and aiming.
It is worth noting that the smartwatch hardware is capable of rendering graphics at a smooth 60 frames per second, and the built‑in speaker delivers sound for an immersive handheld experience. The creator relied on open ports originally developed for macOS and iOS to build and optimize the port, sharing the work openly on GitHub. Anyone with a Mac can attempt their own port, although practical setup requires access to a Mac computer. Licensing restrictions prevent this version from appearing in the App Store, largely because the game assets have not been officially opened for distribution.
The project stands as a testament to the community’s enthusiasm for classic FPS titles on wearable tech, showing how porting work can adapt beloved titles to new form factors while preserving core gameplay. This is not the first time fans have reimagined iconic shooters for small screens; the scene has long encouraged experiments that push the boundaries of what a smartwatch can display and control.
Earlier demonstrations by fans confirmed that classic shooters can be reinterpreted for diverse platforms, sometimes resulting in experiences that feel like entirely new games while retaining the essence of the originals. The broader trend includes retrofits and reimaginings that reveal how portable devices can host fast‑paced action if the controls and performance are thoughtfully tuned.
Additionally, Doom made its own smartwatch debut in 2015, illustrating the enduring appeal of bringing fast, brutal gameplay to wearable hardware. Fans continue to explore how such titles translate to small screens, with ongoing discussions about control schemes, performance tradeoffs, and the cultural value of retro titles making a comeback in new formats.
STALKER 2 pre-orders were canceled recently, with customer refunds issued to those who had already purchased the game. This development, reported by VG Times, highlights the shifting landscape of digital game availability and the realities owners face when facing licensing, distribution changes, or platform‑specific limitations. It serves as a reminder that even highly anticipated titles can undergo shifts in release plans, depending on the broader publishing and licensing environment.