Apex Point: An Open-World Racing Experience Currently in Steam Early Access
Apex Point stands out as an open-world racing simulator that combines striking visuals with a robust auto-tuning system. Since entering development in 2018, the project has progressed to Steam Early Access, giving players a hands on look at a driving universe that is gradually expanding. In the current market, the game is priced in Russia at 415 rubles, reflecting regional pricing strategies that accompany global releases.
The developers have intentionally kept the project in a state of ongoing refinement. Even with five years of work behind it, updates roll out to extend features and content, with the promise that the game will continue to evolve. Players currently access a curated slice of the world and systems that illustrate the team’s long term vision.
What is available in the present version reveals a strong emphasis on authenticity and customization. A limited vehicle roster sits alongside a life-size recreation of Daikoku Wharf, giving players a believable urban waterfront setting to explore. Inside the car workshop, users can engage in a first person mode that adds immediacy to the maintenance and tuning experience. A dynamic weather system alters rain, sun, and other conditions, while day and night cycles shape the mood of races and exploration alike. Each car can be equipped with a wide array of spare parts, and players have extensive options to customize both exterior styling and interior cockpit details. The in-game economy mirrors real world pricing in many ways, enhancing immersion as players earn and spend currency through racing, repairs, and vehicle sales. Support for keyboards, gamepads, and steering wheels ensures suitable input methods for different playstyles. Additional touches like a parts wear system, a photo mode for sharing shots, functional sensors on the car dashboards, and the ability to switch cameras while driving all contribute to a tactile, living driving simulation.
Looking ahead, the development team plans to broaden the open world, introduce a broader roster of cars from multiple countries, add new game modes, and implement multiplayer functionality. A realistic car damage model is also slated for future releases, along with the addition of auto parts stores placed across the map to deepen the shopping and upgrading ecosystem.
Early impressions from testers are cautiously optimistic. Feedback indicates strong physics and sound design, a compelling sense of car progression and tuning, and responsive control that together create a believable driving feel. Critics highlight areas for improvement, including optimization, a more populated city atmosphere, and interface refinements to streamline navigation and gameplay. The reception so far suggests a solid foundation with room to grow as more content is added and performance issues are addressed.
Recent online chatter includes mentions of new screenshots for Test Drive Unlimited Solar Crown, and news that some modders have experimented with character models from other titles. These snippets illustrate the active community around racing simulations and the ongoing interest in how different driving games evolve and influence one another.
Note: All observations reflect community feedback and developer announcements aligned with the ongoing Early Access model, and are intended to provide a snapshot of where Apex Point currently stands while acknowledging plans for future updates. (VG Times)