ACE Presents AIKODE: A Vivid Third‑Person Action RPG Set in a Futuristic Open World
Independent studio ACE has released a fresh gameplay trailer for AIKODE, a third‑person action RPG that channels the spirit of NieR with its distinctive vending machine motif and surreal design sensibilities.
The trailer hints at a sprawling, “massive” open world that fuses cyberpunk and steampunk aesthetics across diverse cities. Among the locations is a faithful replica of Tokyo’s Shibuya district, inviting players to navigate neon-lit streets and elevated transit towers that juxtapose tradition and high‑tech energy.
Movement in AIKODE isn’t limited to walking. Players can ride a motorbike through dense urban canyons or take to the skies with wings that grant flight, expanding exploration and combat options in dynamic, vertical environments.
Core features promise intense battles against colossal bosses, a versatile weapon system with three modes that morph from pistol to sword to scythe, and a robust character customization suite featuring more than 200 hairstyles and outfits. A comprehensive skill leveling system fuels progression, while optional activities add variety to the journey, including in‑game fishing, slot machines, karaoke performances, and relationship development with NPCs.
The narrative of AIKODE carries a contemplative tone with philosophical undertones. The storyline revolves around a world seven days into a cycle of recurring doom, where a child, a puppet, and a pact hold the key to escaping fate. The description teases that those who sign the contract may face a terrible, lasting consequence, inviting players to uncover hidden meanings through their choices and discoveries.
AIKODE is being developed for PC, PlayStation 5 and Xbox Series X|S, with potential plans for Nintendo Switch in the future. A Steam page confirms PC support, while the project runs on Unreal Engine 5, promising cutting‑edge visuals and responsive performance.
Source materials and additional coverage continue to surface from gaming outlets, including notes from VG Times that help contextualize the project within the current generation of action RPGs. Source attribution: VG Times.