The latest version of the Russian studio Cyberia Nova’s title Troubles has appeared online ahead of its official release, with early access reported by a user operating under the alias Dragons Earring on the DTF platform.
When the post went live, Seryozhka Draconov downloaded, installed, and played Troubles for several hours, sharing a concise assessment of the game. The user notes an overall satisfactory technical state, while acknowledging that certain bugs could be addressed through future patches as development progresses.
According to the tester, texture loading failures occurred only once in about four hours of play, and the autosave feature helped recover quickly from that glitch. The report highlights a visual approach that blends elements reminiscent of a historical visual novel set in Ancient Rus, with a heavy emphasis on dialogue and storytelling.
In this description, the dialogue serves as a central engine of the experience. The tester observes that the abundance of conversations can make the plot feel stretched, and argues that moral choices labeled mercy or anger do not meaningfully alter the core narrative or character development beyond affecting a simple in-game counter and the spoken lines of Yuri, the protagonist in Troubles.
From a gameplay perspective, the combat system and the open-world design did not receive high marks from the tester. Combat feels routine to some players, while the world can feel static or lifeless at times. Yet, there is unanimous praise for the game’s artistic presentation and technical polish, with graphical work described as striking and immersive, contributing a strong aesthetic layer to the overall experience.
Plans for a broader public release included publishing the game on VK Play, with expectations for a wider audience to access the title after the period of early access. The timeline indicated a full release around early spring of 2024, expanding availability beyond the initial testing environment.
Earlier previews on PC had already highlighted a free quote for the Russian game, drawing attention to the evolving availability of Troubles across different digital storefronts. The ongoing discussion around Troubles underscores how early impressions from players can shape expectations for a title’s reception, particularly in markets with a growing appetite for narrative-driven games and ambitious world-building.