The domestic game Trouble is positioned to receive another round of support from the Internet Development Institute, known by the acronym IRI. In discussions with a leading business publication, a senior executive from the IRI confirmed ongoing backing for the project. The official, who spoke on condition of anonymity, indicated that the new grant would align with the developer’s prior funding pattern, though the exact sum was not disclosed. This approach mirrors the studio’s earlier funding arrangements, as the team behind the title previously accepted a substantial grant that enabled production progress and prototype testing while showcasing a playable demo to the funding authority. With the new infusion of capital, the expectation is a fully realized build appearing later in the year, and the project team is preparing to reveal additional gameplay footage to illustrate progress and the depth of the world being built.
Goreslavsky, a senior figure overseeing program allocations, stated that the amount would fall in the same range as the previous award. The prior financing, routed through a Russian development studio, enabled significant milestones including the completion of core mechanics, performance optimization, and the demonstration of a working version to the grant administrators. As development continues, the funder’s representatives have signaled willingness to extend financial support for ongoing development, potentially including content expansions, new missions, and feature enhancements that would maintain the game’s relevance across multiple updates. The distribution plan for Trouble is being mapped across domestic platforms first, with a strategic emphasis on channels familiar to Russian audiences while also evaluating international opportunities.
Industry insiders point to major digital distribution platforms in Russia as viable channels for release, with one source suggesting that VK Play could host the game once it reaches a certain level of polish. The strategic choice to debut on a Russian platform aligns with broader aims to maximize reach within the regional market, while also laying groundwork for potential releases on other popular stores should the game prove commercially successful. The team behind Trouble positions the game as a narrative-driven action RPG that immerses players in a historically inspired Russia, capturing the tension and atmosphere of a tumultuous era known for political intrigue and social upheaval.
Set against the backdrop of the Time of Troubles and the Polish intervention, the game invites players to navigate a world shaped by conflict, shifting loyalties, and the struggle for sovereignty. The design emphasizes a blend of fast-paced combat with deep character progression, allowing players to customize skills, weapons, and affiliations as they maneuver through pivotal moments that defined a nation. As development progresses, the project team focuses on delivering a compelling combat system, richly detailed environments, and authentic period aesthetics that convey the gravity of the era while still delivering accessible, modern gameplay.
That early gameplay reveal, which emerged through a teaser trailer and a short demo, showcased the core concept and visual direction. It underscored the team’s ambition to offer a robust, immersive experience that resonates with players who enjoy historically rooted settings alongside contemporary action RPG mechanics. The ongoing collaboration with the funding body continues to shape the project roadmap, with expectations that the final product will meet high standards for quality, narrative engagement, and replayability. As attention from players and media builds, the developers remain committed to transparent progress updates and iterative refinement based on feedback from beta testers and early access participants.