Digital storefronts Steam and VK Play have unveiled Torn Away, an interactive title built around the harsh realities of World War II. The project comes from Moscow based studio Perelesoq, which brought the game to life with a focus on a young, personal perspective set against the backdrop of a nation in upheaval. The reveal and subsequent reception have been reported by the DTF portal, highlighting how this wartime tale translates into an intimate, emotionally charged experience for players.
In Torn Away, players follow Asya, a ten year old girl whose life is upended by the sudden onset of war. The story places her inside a German labor camp after the early days of hostilities, and the core journey revolves around a perilous escape. Asya must traverse hostile territory through Germany and Poland in a bid to reach the safety of home. The narrative centers on the challenges of war told through the eyes of a child, aiming to evoke empathy and a deeper understanding of how ordinary lives are altered by conflict. The developers have stated that the plot draws inspiration from real diaries kept by Soviet children, grounding the game in authentic voices from history and inviting players to witness history through a personal lens rather than through abstract statistics or distant battles.
In 2022, Perelesoq faced a period of upheaval when part of its team departed, and a Lithuanian publisher, Nordcurrent, sought to cancel the contract and seize rights to the game. The studio fought to defend its project and eventually completed Torn Away, underscoring a commitment to artistic vision and resilience in the face of commercial pressure. The episode adds another layer to the game’s story, illustrating how a small studio can endure challenges while preserving its core creative intent and continuing to bring a historically resonant experience to players around the world.
Torn Away is available for purchase at 550 rubles on Steam and VK Play. Since release, the game has found a warm reception from players who connect with its emotional tone and the human dimension of war it portrays. As of the current period, Steam reviews have shown a strong majority of positive sentiment, with many players praising the moving narrative and the sense of stakes that comes from viewing conflict through the experiences of a child. This response reflects a broader interest in narrative-driven titles that blend historical context with personal storytelling, inviting audiences to reflect on the human costs of war while remaining engaged with a playable and interactive experience.
Earlier on Steam, the platform hosted a different kind of game that lives in a contrasting mood and setting, presenting a Victorian era vibe with a different form of storytelling. The juxtaposition between Torn Away and that earlier title on the same platform highlights the breadth of experiences available to players today, from solemn historical dramas to lighter, more whimsical simulations. This contrast also demonstrates how Steam supports a diverse catalog that can appeal to varied interests, ages, and preferences across regions such as Canada and the United States, where players seek meaningful narratives as well as accessible gameplay experiences.