PlayStation Blog recently updated the PC system requirements for The Last of Us, removing the nonexistent Radeon RX 5800 XT from the hardware list. This change drew attention to how the official documentation is kept current and accurate for players building or upgrading a PC for the game. Previously, the publication highlighted a graphics card that does not exist, creating confusion among readers and PC enthusiasts alike. The new update replaces that placeholder with the Radeon RX 5700 XT, aligning the requirements with real hardware options available on the market today.
Alongside this correction, the graphics card compatibility list for The Last of Us on PC has been broadened. New entries include cards that meet or exceed modern baseline capabilities. For instance, the AMD Radeon RX 6500 XT now appears with a 4GB memory configuration as the minimum requirement within certain settings. In addition, when aiming for higher visual fidelity in the ultra mode designed to support 4K resolutions, the previous flagship has been revised. The Radeon RX 7900 XT has been swapped out in favor of the Radeon RX 7900 XTX for those seeking top-tier performance in ultra settings. These changes reflect a move toward aligning recommended hardware with actual, available options rather than speculative components.
Earlier communications indicated that The Last of Us on PC would support ultra-wide monitors, integrate seamlessly with the PlayStation 5 controller, and leverage the complete set of DualSense features along with advanced graphics options. This information helped prospective players gauge the kind of experience they could expect, particularly those using wide or high-end displays and seeking a tactile, immersive control scheme via the DualSense hardware. The ongoing updates to the PC version’s system requirements underscore a commitment to clarity about how the game renders on diverse configurations while preserving the intended gameplay experience across different setups.
The introductory PC release of The Last of Us Part I, a remake of the original 2013 title, is planned to arrive in late March. The update on the PC requirements coincides with ongoing efforts to ensure the PC edition mirrors the polish and performance demonstrated on other platforms, while taking advantage of the broader flexibility offered by a PC environment. As fans anticipate optimization patches and potential future enhancements, the official guidance emphasizes practical hardware compatibility and realistic expectations for players preparing to install and run the game on a range of systems. These adjustments also reflect standard industry practice, where publishers iterate on published specifications through subsequent posts to reflect verifiable components and real-world performance data. [Citation: PlayStation Blog, official announcements]