Undeniably, Nvidia has dominated headlines lately. At Computex 2022, the Texas-based tech giant showcased a wave of ecosystem innovations. The studio-focused initiative aimed to fuse computing power, design workflows, and driver technology into a cohesive creative pipeline.
With the latest release, Nvidia signals a notable boost in the performance of one of the most widely used tools for editing, color grading, and visual effects. DaVinci Resolve 18 brings a set of features that take advantage of RTX GPUs to unlock new levels of efficiency and artistry.
Automatic Depth Map leverages artificial intelligence to generate a 3D depth matte that separates foreground from background. This enables creators to apply creative effects and color adjustments to scenes with greater precision and speed.
Object Mask Tracking employs AI and a neural engine to identify and follow thousands of distinct objects, including animals, vehicles, people, and even food, ensuring seamless tracking across complex shots.
Surface Tracking relies on CUDA cores within RTX GPUs to support the addition of static or dynamic graphics to any element that moves or shifts perspective in a scene.
News emerged that a widely used hub for connecting 3D workflows, known as the app everywhere, remains central to creators and technical artists around the world. During the event, enhancements were announced for the Omniverse Cloud suite, currently in beta, along with early access confirmation for Omniverse Cloud Simple Share. The Omniverse platform continued to reveal improvements that will benefit artists and studios alike, opening new paths for collaboration and rendering workflows.
Updates to Omniverse Audio2Face promise full AI-driven facial animation control, with an animation feature that translates an audio file into realistic facial expressions. This capability is expected to streamline lip-sync and performance capture for projects that require expressive characters, especially in fast-turnaround production pipelines.
Omniverse XR, in beta, is described as the world’s first high-fidelity ray-traced virtual reality environment. Modelers will be able to observe reflections, shadows, and light in real time with remarkable fidelity, enhancing the realism of virtual scenes and design reviews.
An update for All Universe Machines was also confirmed, featuring a redesigned sequencer along with enhanced animation and rendering tools. The changes aim to simplify the creation of animated shorts and shorten production cycles for 3D artists working across complex projects.
Additionally, new laptops equipped with some of the most powerful GPUs available were announced. The GeForce RTX 3080 Ti targets high-end gaming and demanding creative workflows, while the RTX A5500 is positioned as a professional-grade graphics card designed for continuous rendering and heavy-duty design tasks. Notable PC offerings from major manufacturers include ASUS with the Zenbook Pro and Vivobook Pro lines, Lenovo with the Slim 7 Pro series, Acer with ConceptD5, and HP with the ZBook Studio G9 and HP Envy 16 notebooks, illustrating a strong ecosystem support for creators on the go. Source: Nvidia announcements