Sony engineers shared fresh details about PS VR 2 during CEDEC 2022, highlighting that the headset will use the same software development kit as the PS5 console. The practical upshot is straightforward: developers can add virtual reality support to existing games built with Unreal Engine and Unity without starting from scratch, speeding up integration and expanding the library for players in North America.
The headset introduces Flexible Scale Rasterization technology, a move aimed at boosting performance while easing the load on the console’s hardware. In practice, the system concentrates rendering power on the image the user actually sees, calculating only the portion of the scene that lies in front of the player’s eyes. This approach yields sharper visuals where it matters most and can help maintain high frame rates even when virtual environments grow more complex.
Alongside this, the Comfort Sample tool stands out as a feature designed to catch potential problems early in the development cycle when porting games to PS VR 2. By simulating comfort and usability issues during testing, developers can address issues before players encounter them, ultimately smoothing the path to a smoother user experience.
At the time, the anticipated release window pointed to early 2023, with initial pricing rumored at around 400 euros. In a real-world context, practical pricing and availability would be refined closer to launch as Sony finalized distribution and regional considerations.
Are you looking forward to PS VR 2?
The Steam release round-up for July included a title that drew notable attention, illustrating ongoing interest in new and upcoming experiences on PC platforms. The coverage underscores the broader excitement around immersive hardware and the growing ecosystem that PS VR 2 participates in.
Source: VG Times