The Japanese publisher 3goo unveiled a new trailer for Lord of the Rings: Gollum on its official YouTube channel, signaling a confirmed release window and fueling anticipation among fans. The trailer drop aligns with ongoing promotional material from the publisher and suggests a strategic rollout as the project moves toward its launch date set for June 22, 2023, a timeline corroborated by industry outlets such as DTF. This early video glimpse serves to familiarize players with the game’s atmosphere and mood, highlighting the title’s focus on a more intimate and character-driven adapting of Tolkien’s world rather than a broad Middle-earth epic spectacle.
Additionally, 3goo’s online presence carries a dedicated game page that reveals pricing details tied to the PlayStation Store launch. The PlayStation 4 and PlayStation 5 editions of Lord of the Rings: Gollum are priced at 6,800 yen, a figure that translates to roughly 50 USD or about 4,000 rubles based on historical exchange rates around March 23, 2023. This pricing snapshot provides prospective buyers with a concrete expectation of the cost across major regions and digital storefronts, underscoring the game’s accessibility for both long-time Tolkien fans and players new to the series. Market observers may note how price parity across platforms can influence preorders and day-one sales, especially for a title that blends action-adventure mechanics with narrative exploration.
Lord of the Rings: Gollum is an adventure game developed by Daedalic Entertainment, inspired by JRR Tolkien’s masterwork. The experience centers on the fraught journey of the Hobbit known as Gollum, offering a perspective that diverges from more conventional hero narratives. The design emphasizes stealth, puzzle solving, and environmental storytelling as players navigate a perilous path through familiar and unfamiliar corners of Tolkien’s world. In addition to its date and platform plan, the project is slated for release on multiple systems beyond Sony consoles, extending to Xbox One, Xbox Series X|S, and Nintendo Switch. This cross‑platform strategy reflects Daedalic’s intention to reach a broad player base and to ensure that audiences on different ecosystems have access to the same narrative thread and gameplay moments. For fans following the broader realm of action-adventure storytelling, this multi‑system approach reinforces the title’s ambition to deliver a compact yet deeply atmospheric chapter within Tolkien’s universe.
In related industry news, coverage from outlets such as socialbites.ca notes discussions around Diablo IV and its open beta test. The referenced piece highlights that the beta, running from March 24 through March 27, is not accessible in Russia, with players invited to participate free of charge in that limited window. This detail, though tangential to Lord of the Rings: Gollum, illustrates how major online experiences are rolled out differently across regions and how open beta events can shape player interest and early impressions for similar titles. Observers tracking the wider market should consider how regional availability, free trial opportunities, and platform bottlenecks influence the entry points for new releases and the perception of value among potential players. Attribution for this context is provided by 3goo and related regional outlets, ensuring readers understand the source landscape while maintaining a clear focus on forthcoming content and pricing analysis. This broader view helps place Gollum within the evolving ecosystem of contemporary fantasy games and open beta strategies, where regional access often intersects with pricing, platform reach, and early player reception. Attribution: 3goo.