The Xbox brand, a key part of Microsoft, expanded its Game Pass library by adding more than 150 new games in 2023. The total value of these additions reached 8,763 dollars, which translates to 782 thousand rubles at the exchange rate prevailing when the report was published. This figure comes from coverage by the DTF portal, which tracks the subscription’s growing catalog and its impact on players and the market.
Game Pass is a subscription service that grants members access to a large, rotating library of video games for a single monthly fee. The catalog changes regularly: titles rotate out as others are introduced, maintaining a balance between freshness and breadth. Microsoft first launched Game Pass on June 1, 2017, and since then it has continually expanded its reach, adapting to new platforms and evolving gaming preferences to serve a broad audience of players.
During 2023, several standout first-party releases arrived on Game Pass, including Hi-Fi Rush, Starfield, and Forza Motorsport, among others from Microsoft’s own studios. These high-profile launches helped draw attention to the service as a destination for both long-time fans and newcomers. In addition, third-party titles—selected for their appeal and quality—also joined the lineup, with Cocoon, Atomic Heart, and Lies of P highlighted by DTF editors as notable additions that broaden the service’s appeal beyond Microsoft’s own catalog.
The cumulative value of all Game Pass additions in 2023 reached a record level, underscoring the service’s aggressive investment in content. For context, the previous years saw growth as well: 2022’s additions totaled 7,100 dollars, while 2021 stood at 6,317 dollars. These figures illustrate Game Pass’s ongoing strategy to refresh the library with a mix of major exclusives and strong third-party experiences, aiming to deliver consistent perceived value to subscribers across diverse markets.
In early 2023, the broader video game industry faced various challenges that affected workers and development studios, a period many industry observers described as one of the more difficult times in recent memory. This backdrop shaped how publishers and platform holders approached content cadence, compensation, and project timelines, influencing how services like Game Pass were planned, pitched, and expanded to support both developers and players.