Fntastic Closes After The Day Before Debacle: A Look at Studio Challenges

No time to read?
Get a summary

Fntastic Sees Studio Closure Following The Day Before Controversy

Ruby studio Fntastic announced its shutdown shortly after unveiling reveals about The Day Before. The notice appeared on the studio’s profile on X, the platform formerly known as Twitter.

The decision to close was tied to the reported financial collapse linked to The Day Before. The title entered Steam Early Access on December 7 and quickly drew vast attention from players watching on Twitch. For a period, it sat near the top of Steam wishlist lists, but fans who bought the game found the experience lacking quality. Within a day, The Day Before climbed into the bottom three of Twitch’s all‑time lowest ratings. By December 11, reviews on the platform showed roughly 20 percent positive sentiment around the game.

Fntastic clarified that there is a possibility the game could still see further development, but the studio stated that its servers would remain operational for the time being. The team stressed their desire to release patches to unlock the title’s potential, yet acknowledged a lack of funds to continue active work. It was emphasized that no money was taken from players during development, with no pre‑orders or crowdfunding campaigns conducted. The studio apologized for not meeting expectations and asserted that all available efforts were made, while recognizing that game development is a highly challenging process. The message reflected a candid view of the studio’s limitations and the realities of pursuing a complex project in the modern gaming landscape.

Earlier reports had noted detailed specifications for the powerful PlayStation 5 Pro, though those details are separate from the current situation surrounding Fntastic and The Day Before. This sequence of events highlights the volatility of game studios working on ambitious titles and the impact that public perception and funding pressures can have on production timelines and post‑launch support. The broader industry context shows that even projects with strong initial interest can face sudden shifts in momentum that affect both development teams and early players alike, underscoring the risk and unpredictability inherent in contemporary game creation and distribution.

No time to read?
Get a summary
Previous Article

Madrid-Valencia Summit: Driving Interregional Cooperation and Economic Growth

Next Article

Winners Announced at Moscow Theater Awards