A new 18-minute gameplay video has surfaced from the source who previously revealed details about the Russian RPG project codenamed “Trouble” while it was still in development, sharing insights with the Igromania portal.
In the clip, a tester who claimed access to the game’s test rig demonstrates how the player moves through a village, chats with non-player characters, and begins the first mission by facing off against enemies. The footage makes clear that the title is far from finished, with dialogue sequences and scenario branches showing noticeable rough edges and rough transitions.
The presenter notes that the game’s overall footprint sits around two hours of playable content when including side quests and dialogue options. Yet progress is halted after a particular mission, blocking further exploration and playthroughs. The project is reportedly built on Unreal Engine 5.1, which the team reportedly cannot modify at the code level.
Maps discovered within the game files hint at a larger world, including several distinct villages. One location visible in the video is Kirsha’s camp, suggesting a networked map design with multiple settlements awaiting exploration.
An insider source has described the title as poorly optimized, with stability issues reported across builds. The tester mentioned difficulty achieving a stable framerate even on a high-end PC configuration, citing an Intel Core i9-13900K processor paired with a GeForce RTX 4090 GPU and 64 GB of RAM as a reference benchmark.
Troubles is positioned as a project set against the Time of Troubles in 17th-century Russia, with players expected to experience events tied to that turbulent period. The plan is to release the game on both PC and console platforms, inviting a broad audience to engage with this historical-flavored RPG.
There have been reports from the broader gaming community that the Russian engine developed by VK is under the project’s hood, with some discussions naming it Nau Engine. While official details remain scarce, the chatter underscores the ambition to create a homegrown toolchain to power the game’s ambitions.