Indie studio pair Joure & Joe have released a horror game into Steam Early Access titled Don’t Scream. The premise is simple: wander a forest, stay silent, and avoid the lurking monsters. The twist lies in how silence is monitored—microphones are integral, and any scream ends the run. Developed with Unreal Engine 5, the project leans into a minimalist horror experience that aims to provoke fear through sound alone.
The game centers on a single, high-stakes objective: not to scream. It’s pitched as a quick, intense horror simulator with no sprawling plot or complex twists. The description puts it bluntly: the core task is to survive by staying quiet, a premise that invites players to push their nerves to the limit. The mode is straightforward, but the atmosphere can be unsettling and effective for fans of the genre.
Players should prepare a microphone suitable for gaming. Any extraneous noise—conversations, sighs, or even ambient sounds—can count as shouting and disrupt progress, forcing a fresh attempt from the start. The gimmick emphasizes precision of breath and timing, turning everyday sounds into a risk factor and adding a unique layer to the survival challenge.
According to statements from the developers, one Don’t Scream tester reportedly required psychiatric care after engaging with the game. These anecdotes underscore the intensity some players may feel while navigating the forest and its unnerving presence, though such reports should be approached with caution and viewed in the broader context of media sensationalism and personal sensitivity to horror experiences.
Don’t Scream is available on Steam at 346 RUB, currently offered with a 10 percent discount. The price point reflects indie pricing norms and aims to balance accessibility with the creative risk the developers took in constructing a tense, audio-driven horror loop.
In a broader sense, Don’t Scream sits among quick, experimental horror titles that leverage sound design and player restraint to maximize impact. For fans of compact, high-anxiety experiences, it presents a compact test of nerve and focus. The game’s presence on Steam makes it easy for audiences in North America to try a short but memorable adventure that leverages modern engine capabilities to deliver a crisp, atmospheric fright.