Diablo IV to Feature Russian Localization Amid Regional Availability Changes

No time to read?
Get a summary

Diablo IV is set to arrive with a fully localized experience for Russian players, including both text translation and voice acting in Russian. This detail has appeared on an official page tied to the open beta version of the game available on the PlayStation Store. The localization effort is part of Blizzard’s broader push to make Sanctuary accessible to a wider audience, ensuring that dialogue, lore, and on-screen prompts resonate with Russian-speaking fans who have long awaited a deeply immersive action RPG experience.

Despite the Russian language support, Diablo IV will not be sold to players in Russia or Belarus. Activision Blizzard halted sales in these markets in 2022, citing regulatory and business considerations. The company has continued to offer the game through other regions, keeping the Russian localization available for players who access the title from eligible territories outside those two nations. This approach underscores the complexity of global distribution while maintaining a commitment to language accessibility for a portion of the fan base.

The Open Beta for Diablo IV is scheduled to run from March 17 to March 20 for players who pre-ordered the game, followed by a beta window for all interested players from March 24 to March 27. This testing period gives a wide range of players a chance to experience the core mechanics, explore early regions, and provide feedback before the official launch. The beta emphasizes the option to explore the first region, Shattered Heights, and its array of dungeons, castles, quests, and timed events, offering a taste of the game’s tone, atmosphere, and scale.

In the beta description, players are invited to take on the journey solo or in a squad of up to four companions. The progression system allows a character to reach level 25 during the beta and venture into increasingly challenging landscapes. The description also highlights the sense of peril that awaits in Sanctuary, where players confront daunting adversaries and uncover the narrative threads that shape the world. This hands-on preview is designed to show how combat, exploration, and dungeon design come together to create a cohesive Diablo experience during the opening act of the game. [Citation: Official beta notes and store listing]

Diablo IV remains on track for a broad multi-platform release on June 6, with availability on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. This cross-generational rollout ensures that players across different hardware generations can join the fight, with potential optimizations tailored to each platform. The emphasis on both current and next-gen consoles, alongside PC support, reflects Blizzard’s intent to reach a diverse player base while delivering consistent visuals, performance, and accessible online features across ecosystems. The beta and localization details are part of a larger communications strategy aimed at building anticipation ahead of launch while addressing regional considerations in a transparent way. [Citation: Blizzard communications and store pages]

A recent update from related gaming news outlets noted that a separate demo for another major title, the Resident Evil 4 remake, was released on Steam with Russian language support. This acknowledgment highlights a broader trend in which major publishers are prioritizing localized experiences for Russian-speaking audiences, even as geopolitical and regulatory factors shape distribution. The evolving landscape of game localization continues to influence how publishers plan beta access, regional availability, and day one content in ways that resonate with local players. [Citation: Industry coverage of localization trends]

No time to read?
Get a summary
Previous Article

Armenia Credits Russian Peacekeepers as Nagorno-Karabakh Crisis Eases

Next Article

Artemovsk Tensions: Pushilin Reports Heavy Fighting and Strategic Moves