Diablo Immortal continues to see its user rating slide on Metacritic, slipping another 0.4 points and reaching a record low score of 0.5 out of 10. The latest figures come from a Metacritic page aggregating reviews from 2877 players.
Following the recent lifting of a temporary review ban, critics have tagged this action RPG as Blizzard’s least successful project to date. In comparison, Warcraft III: Reforged, another Blizzard release, has also underperformed, earning 0.6 out of 10.
Meanwhile, the Burning Crusade expansion for World of Warcraft Classic sits at 0.5, while its 2021 DLC tally shows a higher total, standing at 371 points. On mobile, Diablo Immortal faces a much higher share of negative feedback, with approximately 95.5 percent of reviews scoring unfavorably.
Players criticizing the game point to a heavy emphasis on microtransactions, such as the sale of in-game items. They argue the merchandising push is aggressive and detracts from the core experience, making progression feel artificially gated when purchases are absent.
Industry observers note that Blizzard has delivered a string of releases in the past three years that did not meet broad user expectations on Metacritic. Warcraft III: Reforged in 2020, Burning Crusade in 2021, and Diablo Immortal in 2022 have all registered some of the lowest scores in the studio’s history. The Madden NFL 21 score is often cited in comparisons, having dropped to 0.3 out of 10 as a benchmark for extremely low reception.
Earlier reports indicated that Diablo Immortal faced significant fan criticism during its development cycle, with Metacritic scores hovering around 0.8 out of 10 as the title prepared for launch.
In the broader context, these low Metacritic scores reflect a persistent pattern in the reception of certain Blizzard projects during this period, highlighting a tension between player expectations for franchise titles and the reception of monetization strategies and gameplay design choices. Critics and fans alike have called for clearer communication from Blizzard about feature commitments, progression pacing, and the balance between free-to-play mechanics and potential paywalls.
As the discussion continues, players in North America and across the English-speaking gaming community watch how Blizzard responds to feedback and how Metacritic’s community and critic scores will evolve with future updates and potential patches. The ongoing dialogue centers on whether the studio can win back trust by delivering meaningful content, fair monetization, and a gameplay loop that resonates with long-time fans and new players alike.
Overall, the community sentiment suggests a reevaluation of balance between incentives to purchase and the sense of fair progression might be necessary for any future Diablo Immortal iterations, with many hoping for changes that could improve reception without compromising the game’s free-to-play foundation.