After a substantial price surge affected hundreds of games, including Mundfish’s Atomic Heart, on the Turkish PlayStation Store on July 30, developers moved to regulate pricing for their shooter titles. This information comes from DTF Portal.
By August 8, observers spotted changes across the lineup: the base game, its first expansion, and the Atomic Heart season pass had become more affordable, while the Gold and Premium editions continued to rise in price. The base copy dropped to 1299 lira from 2199 lira, roughly translating to a 4.6 thousand ruble price compared with the previous 7.8 thousand rubles, and the expansion bundle Destruction Instinct was lowered to 179 lira from 329, around 640 rubles instead of about 1.1 thousand rubles. At the same time, the Gold edition advanced from 1727 to 1799 rubles and the Premium edition from 1931 to 1999 rubles. These shifts appear to reflect a pricing strategy where the simpler format costs more than the bundled versions that include extras like add-ons, an art book, and skins. The situation highlights how publishers sometimes restructure pricing to balance perceived value between core content and deluxe content packages. The development team behind Atomic Heart released the first major story expansion, Instinct of Extermination, on August 2 for PC, PlayStation 4 and 5, and both generations of Xbox. The team has signaled plans to deliver three additional DLCs in the future, expanding the game’s postlaunch content gradually and giving players a longer horizon of new experiences. Former players have also called for a boycott of a specific Red Dead Redemption title for PlayStation 4 and Nintendo platforms, illustrating how price and availability conversations can intersect with broader consumer opinions about a brand or series.