The American technology giant Apple has pushed back the debut of its mixed reality helmet, signaling that the highly anticipated wearable will not arrive in 2022 as previously slated. The disclosure came from Haitong International Securities analyst Jeff Pu, who spoke to 9to5Mac with insights on the company’s release timeline and market expectations. In Pu’s view, Apple chose to delay the headset’s introduction to 2023, with a strong possibility that the device could break cover in the first quarter of the year ahead. This timeline aligns with the kind of staged, strategic rollout Apple has used for other flagship products, aiming to maximize impact while syncing with supply chain readiness and software ecosystem maturity. The delay also reflects internal testing cycles and the need to refine a platform that stands apart from Apple’s core iPhone lineup and other devices in the ecosystem. The approach underscores Apple’s ambition to deliver not just hardware but a complete, self-contained experience built around a dedicated software layer and services that will extend beyond traditional AR features. Pu’s projections, while cautious, place potential sales in a conservative but plausible corridor for a first-year performance: around one to 1.5 million units, a figure that mirrors early-stage demand for premium headsets in the augmented reality space. His estimate acknowledges that consumers in the United States and Canada, along with other markets, will be weighing price, utility, and the integration of new sensors against existing devices. The headset is expected to carry a rich sensor suite—more than a dozen different sensors—that will enable precise spatial tracking, robust mixed reality experiences, and a level of environmental awareness that could set a higher bar for rivals. These sensors are anticipated to support immersive apps, secure interactions, and seamless hand and eye-tracking, which in turn would feed into a broader platform strategy designed to attract developers and content creators. The platform at the heart of Apple’s headset is anticipated to be distinct from iOS, with unique features aimed at differentiating the device in a crowded augmented reality landscape. Apple is believed to be crafting a curated software ecosystem, enabling a spectrum of experiences from productivity to entertainment and education, all optimized for wearable form factors. The hardware includes a duo of processors and charging solutions that echo Apple’s approach with recent laptops, according to Ming-Chi Kuo, another veteran analyst with a track record of foregrounding Apple’s engineering strategy. The multi-processor design would support high-performance graphics, complex rendering tasks, and efficient power management necessary for extended sessions in mixed reality. The inclusion of an advanced charging regime could help users maintain longer daily usage without frequent interruptions, a factor that weighs into the practical appeal of the device for both early adopters and enterprise users. The forecast suggests Apple intends to blend the helmet with a broader ecosystem, leveraging services, apps, and cross-device continuity that would make the headset a natural extension of the Apple hardware family. In this vision, developers would find a compelling incentive to create new experiences that leverage the headset’s sensors and software depth, pushing the envelope on what’s possible in AR and MR. The broader market reaction in North America will be closely watched, with analysts and consumers evaluating how Apple’s price point, content strategy, and platform capabilities compare to other mixed reality offerings in both the consumer and enterprise segments. Pu’s cautious outlook reflects a balanced stance on demand, recognizing that the device’s success will depend not only on cutting-edge hardware but also on a robust library of applications and services. As Apple refines the combination of hardware, software, and user experience, questions about compatibility with existing devices, the ease of setup, and the quality of native experiences will influence early adoption in countries across the United States and Canada. The reporting underscores how much emphasis Apple places on a seamless, polished entry—an entry that could redefine expectations for wearable computing and set new benchmarks for how premium AR headsets integrate into everyday life. Overall, the conversation around the headset remains characterized by cautious optimism from industry watchers who point to Apple’s history of turning ambitious visions into widely adopted products. The company’s decision to delay the release, coupled with a clear focus on a definitive first-quarter launch window and a strong software-forward strategy, signals a measured, confidence-inspiring approach to bringing a next-generation wearable to a market that is eager for more immersive technology. Analysts continue to monitor a mix of indicators, including supply chain readiness, developer engagement, and the pace at which new applications mature, all of which will shape the headset’s performance in its initial months on shelves. The anticipation surrounding Apple’s mixed reality helmet remains high—enough to keep the conversation centered on what the device could achieve when it finally arrives, how it will feel in real-world use, and what role Apple sees for itself in the evolving constellation of wearable tech in North America and beyond. Attribution: Market insights from Jeff Pu via 9to5Mac and additional industry commentary provided by Ming-Chi Kuo highlight expectations for a two-processor configuration and a thoughtfully engineered charging solution, echoing Apple’s history of integrating hardware and software into a cohesive, ecosystem-driven experience.
Truth Social Media Hi-Tech Apple’s Mixed Reality Helmet Delayed to 2023: Analysts Predict First-Quarter Launch
on18.10.2025