In September 2023, AMD announced that its new FSR 3 scaling technology and Fluid Motion Frames would become available to developers. A well-informed insider who runs the Moore’s Law Dead YouTube channel shared the news in a detailed video, shedding light on what’s coming and why it matters for gamers and builders alike.
The source indicates that AMD plans to roll out FSR 3 in conjunction with its next batch of graphics cards, a lineup that is expected to include the Radeon RX 7800 XT. The timing points to a broader strategy where AMD expands software-accelerated performance tools in tandem with new hardware, providing developers with fresh capabilities to optimize play across a wide range of titles and configurations.
FSR 3 was first unveiled by AMD during a November 2022 presentation. At that moment, the technology was framed as capable of delivering up to double the 4K performance compared with FSR 2, a bold promise that underscored AMD’s intent to push higher frame rates without forcing users to upgrade their entire GPU stack. AMD also promised that FSR 3 would be usable on a broad spectrum of GPUs, including some models from previous generations, which would make the feature accessible to more players without requiring the latest hardware from day one.
AMD’s comparisons have often centered on the key contrast with Nvidia’s DLSS 3, a competitive approach that leverages AI to generate frames on RTX 40-series GPUs using tensor cores and an optical flow accelerator. In response, AMD representatives have stressed that the development of FSR 3 stems from long-term engineering efforts rather than a rapid reaction to DLSS 3. The emphasis has been on delivering improvements that can scale across hardware platforms, balancing quality, performance, and power efficiency to meet a wide spectrum of gamer needs.
Even if AMD releases the developer access to FSR 3 in September, it could take additional time for the technology to become visible in a broad set of games. Real-world adoption often relies on developers integrating the feature into engine pipelines, optimizing game-specific workloads, and releasing patches that enable seamless performance gains across different resolutions and settings. The practical impact will depend on how quickly studios adopt the tooling and how readily the feature slots into existing optimization workstreams.
Earlier tests and community chatter placed the Radeon RX 7900 XTX at or near the top of many Steam user ratings for video cards, illustrating a robust reception for AMD’s latest hardware and the ambition behind FSR 3. The ongoing discussion among enthusiasts highlights that both software and hardware advances are shaping perceptions of value, with players weighing raw frame rates, image quality, and the broader ecosystem of driver updates, game support, and compatibility across titles.
From a consumer perspective, what becomes clear is that AMD is signaling a refreshed approach to GPU performance that blends next-gen frame generation with broad compatibility. The company’s strategy appears to center on empowering developers with a scalable toolkit while offering gamers tangible advantages in the form of higher frame rates and smoother motion, even on older hardware. If these goals are met, FSR 3 could become a widely adopted feature that helps keep a wide range of graphics cards viable for modern titles, reducing the pressure to upgrade every couple of years.
In the end, the trajectory seems to point toward a multi-faceted push: a stronger software ecosystem around FSR 3, continued momentum for the Radeon lineup, and a close eye kept on how the market responds to the balance between performance gains and the cost of upgrading hardware. As September arrives and developers begin to experiment with the tools, gamers can expect to hear more concrete performance stories, real-world benchmarks, and game-specific optimizations that show how AMD’s latest innovations translate into practical benefits in today’s PC gaming landscape.