The American Jewish rights organization Anti-Defamation League has released its yearly assessment of how major gaming and social platforms address Holocaust denial, offering a clear snapshot of what these spaces are doing and where they fall short. The analysis, compiled by the ADL, emphasizes the ongoing visibility of extremist rhetoric in online communities and the steps platforms take to curb it, with findings that matter to players, developers, and policymakers across North America.
According to the ADL report, Fortnite from Epic Games received the lowest mark in the study, indicated by an F. The evaluation argues that Fortnite lacks a well defined policy for confronting Holocaust denial and that Epic Games has shown slow reaction times when complaints are filed. In practice, the report notes that violations persist longer than expected and that enforcement on this title remains inconsistent, raising questions about how effectively user reports translate into action on the ground.
The ADL also assigns varied grades to other major studios and platforms. Activision Blizzard, behind Call of Duty, earned a D-; Twitter scored a D-; Discord a D, Reddit a D, Riot Games a C-; TikTok a C-; and YouTube a C+. The platform Twitch stands out with a highest rating of C+. By comparison, the 2021 ADL study rated Twitch more favorably, giving it a B then, indicating shifts in policy or enforcement that may have occurred over time.
The report highlights a striking pattern: eight of the ten companies reviewed, including Epic Games, did not promptly respond to Holocaust denial complaints. This gap in responsiveness appears to contribute to the persistence of problematic content across popular venues, prompting the ADL to urge all named companies to implement and enforce clear bans on Holocaust denial, along with rapid response mechanisms for user reports and transparent moderation updates.
In related notes from the same period, a separate outlet reported that a community mod emerged for a well known virtual reality title, Half-Life: Alyx, enabling players to switch input methods with keyboard and mouse. This tidbit underscores how user-driven modifications can influence interaction patterns in major games, sometimes intersecting with platform policies and moderation practices in ways that merit attention from communities and developers alike.