Charles Yang, editor-in-chief of the American game publication IGN, attended the promotion of the game Black Myth: Wukong held in Hangzhou, China, and published A few minutes of gameplay footage from the project.
According to Yang, at the presentation, journalists were allowed to play a 45-minute demo version of Black Myth. It includes a story section and fights several bosses.
In total, the journalist met five bosses: a giant centipede, the leader of the macaque tribe, the humanoid tiger Forerunner, the Blood Moon General, and a creature resembling a large scorpion. The fight with each of the bosses has several stages. At each stage, the leaders have new attacks and moves. The scorpion-like boss seemed the hardest to Yang.
Disabled leveling and character skill tree as part of testing. However, the main character already had three fighting stances, four spells and two skills that turned the hero into various creatures.
As a result, Young noted that Black Myth: Wukong is perceived somewhat differently from other games of the spirit-like genre. In many ways, the difference is felt because the main character uses a wooden staff and magic rather than swords, axes and other melee weapons. The diversity in the game, according to the journalist, provides for the presence of various racks that change the dynamics of the game.
Black Myth: Wukong is a big-budget soul-like game from the Chinese studio Game Science. The project is scheduled to be released for PC, PlayStation 5, and Xbox Series X and S in the summer of 2024.
before in china showed Game in the style of GTA and Genshin Impact.