In May 2025 a shooter appears in early access Bullet -Yeeters. The distinctive function of it – we play for small men who fight each other in an ordinary house. But for the lilliputs it seems huge. And this is far from the only distinctive characteristic of the future project of Yeeters Team. We have spoken with the developers of the multiplayer promotion and have learned many interesting characteristics of the future game.

Briefly summarized about Bullet Yetterters
Bullet Yetters is a third party multiplayer shooter where we play for different characters in decorations such as a kitchen, living room and other rooms from an ordinary house. The catch is that all heroes the size of a finger. Something similar was found in the films “Ant-Man) and” Dear, I reduced the children “(Honey, I shrunk the children), as well as at some levels Duke Nukem forever.
To find out all the details, we interviewed Alexander Plansin, CO -founder of the Yeeters team.
Interview with the developer Bullet Yetterters
Vgtimes: What does the name Bullet Yetterters mean?
Alexander: Yeet is a meme that was popular five years ago. It means that someone throws a kind of item and gets somewhere. As a rule, a scream of Yeet is heard at the same time! For a long time we tried to come up with a name for our game, but we couldn’t agree about an option that everyone would like. Then I offered Bullet Yetterters. The first word means “bullet”, which makes sense, because we have a shooter (and an association with a shooter is created Bulletstorm – approx. Vgtimes), and Yeet characterizes the dynamics of the battle, where you have to jump around the living room, kitchen and other rooms to shoot somewhere and throw grenades. We realized that this name is suitable and transmits the spirit of our project.

Vgtimes: The concept of action with small men and an enormous environment is very interesting. What was you inspired at the stage of ideas?
Alexander: We really loved the classic in the spirit of the rat card of the shooters Counter-Strike and the first parts of the Worms series, especially in mood. They stood out unpredictable, but at the same time with funny fights. During development we recalled cartoons from childhood and nostalgic for the past. Moreover, there are no serious, large projects in such an environment, so we have decided to go in this direction.
We gained faith in the tests that we spent at an early stage in our company. Open locations in the city were offered, both in classic shooters and closed spaces in the house. The players liked the second option much more. Then we realized that we moved over the right path.

Vgtimes: For example, are there analogs of your game in terms of gameplay Overwatch or Fortnite? Or do you have something of yourself?
Alexander: We have no direct analogues. If you look at the history of video games, for example shooters, there was a transition from 2D to 3D. Despite the fact that they became voluminous, they still kept clamped in two planes, there are still no real vertical games. With our institution, especially characters with jetpaks, you can reveal the third dimension, because the entire location from floor to chandelier – the battlefield. This is the unique thing about Bullet Yetters. At the same time, through the spirit and mood of Overwatch and APEX Legends is closer to us than for example, for example Call of Duty.

Vgtimes: Because we spoke to Apex Legends and Overwatch, the question arises whether it is planned to divide the players in hunters?
Alexander: I will not say that we have exactly classes, because there is no division into tanks, damagers and healers. In Bullet Yetterters you wait for your characters with unique skills. Some have protective domes, others have the opportunity to shoot from RPG, and the third has a disco that works as a black hole. In this respect you can draw a number of parallels with Overwatch, because every hero has its own “UA” (especially powerful skills – approx. Vgtimes). At present, 16 characters are ready, the same amount is now in the test phase.

Play multiplayer -shooters?
Vgtimes: Will environment physics influence the gameplay?
Alexander: Yes, and strong. I will give a specific example. A person stands on the table and wants to jump on the couch. If a rocket comes in during the flight or hurts an explosion of a grenade, the autumn process will change. This creates great variability and unpredictability on the battlefield.
The environment is not destroyed, but you can hide behind each object, for example a mug. We consider this function as a chip of our project. If any person looks at the cup, it is unlikely that he thinks another player can hide behind her.

Vgtimes: Deathmatch and the Royal Battle for Royal are indicated under the explained modes. Are they all planned or other competitions?
Alexander: There are many modes and we test them actively. For example: “Paul is a lava”, where magma rises higher and higher, so players are forced to get closer to the ceiling. We can say that this is an analogue of the dome in Battle Royale, which Smallert the game zone. It is planned to add the dominance mode or, in other words, the recording of three points.
Under the tested competitions there is Goldrush, where players receive coins for entering rivals. The goal is the first to get 1000 gold. In this mode you can breathe new life and take revenge on the person you killed. It turned out to be unpredictable and gambling, so in the future we intend to add it to the game. Capture The Burger is also planned, where you have to steal a hamburger from opponents and drag him to your table.

Vgtimes: The description of the game mentions a cooperative PVE mode against the bosses. Tell us about him.
Alexander: In this competition, players unite the team and fight with a big enemy that appears in locations. At the release you will find a retro robot that produces Minion Minions armed with rocket throwers and grenades. One player will not be able to deal with such a boss. Moreover, it looks spectacular. Moreover, with the capacity of the characters you can directly influence you. That is why there will be variability and elements of the team game during such fighting.

Vgtimes: Will a complete campaign with a single campaign appear in Bullet Yeters?
Alexander: No. We have decided, if you do something, we have to do it well. Our goal is to release a cool, interesting, cheerful and truly vertical “Shutan” in an unusual setting. We thought of confirming the plot campaign, but decided that we didn’t want to spray. That is why different modes and characters are now being made, so that every player can find something interesting for himself.
Vgtimes: Are unusual types of weapons in Bullet Yetterters planned?
Alexander: To start with, I want to talk about our standard arsenal. We are already ready about sixty “weapons”, and many of them have dozens of upgrades. They not only change the characteristics, but also the appearance of the “hull”. For example, if the accuracy of shooting accuracy, the sight of a sniper rifle will become more and more and the store will be in a drum after increasing the capacity of the horn. That is why it is visually clear who and how much the weapon is pumped.
Regarding a non -standard arsenal -we have ultimate skills in the spirit of homing rockets, ball lightning and toxic grenades. Moreover, you can find super weapon in the fight, that can be selected and used. A cluster banana bomb or frog, for example, able to attract everything that flies nearby. There are also accelerators that enables you to move at the speed of flash of the DC strips.
Moreover, players who test Bullet Yetterters come with unusual combinations of what is already there. Sometimes they even surprise us, developers, because we have not thought of combining different skills and weapons in this way. That is why everything is in order with unusual and variability in the game.

Vgtimes: Which platforms, except PC, will Bullet Yetters be released?
Alexander: After the release on the PC we intend to release the game on the consoles of the PlayStation 5 and Xbox series, because the Bullet Yetters is played perfectly on the GamePad. Our programmers love Switch, some employees are even ready to work for free to release our shooter on this platform. That is why we also consider the Nintendo device. To a certain extent, the cross-flesh will also be implemented.
A separate conversation is mobile devices. We understand that this is a huge and promising market. However, the telephones will not draw on the schedule that we have, as well as some mechanics. That is why the game will have to be cut, but on the contrary, now we want to squeeze out the maximum from the point of view of gameplay. That is why we currently have no short -term plans to release Bullet Yetterters on smartphones. Maybe we will return to this issue in the future.

Vgtimes: You mentioned the hybrid switch. Will there be full support for Steam Deck?
Alexander: This is even an interesting story. Our team has many programmers who play exactly at Steam Deck. They, on their own initiative, tested Bullet Yetterters on this device. The shooter already plays cool on the portable console, moreover, in spirit, it is suitable for such a light, phenome project, as ours. That is why we will leave the valve platform in a short time.
Vgtimes: Thank you for the interview!
Interested in Bullet Yetters? Are you planning to get to know the game? Share opinions in the responses!
Interested in Bullet Yetters?
Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.