PC -Poort The last of our part 2 Remastered turned out to be much more stable than in the case of The first part. The developers took into account errors from the past and the game from the start shows a noticeably better optimization. Of course there were no nuances – some bugs, fps drawings and claims compilations are still found, but in general this is a much more polished version.
After the release of different patches, most of the critical problems were solved, and now the game is confident, even on mid -budget systems. In this guide we help you choose the perfect graphic settings for The Last of US part 2 Remastered so that you can achieve a smooth gameplay without loss in visual quality. According to these recommendations, gamers can enjoy the cult – follow -up – with a clear image and a stable framework.
What are the system requirements, the last of US part 2 remastered
Below are recommended system requirements of developers. Owners of very weak and outdated PCs can launch the game in the most minimal settings and a resolution of 1280 x 720. They will not receive more than 30 frames. The recommended assembly can launch the game on medium -sized settings in FHD permissions and 60 frames per second. This is a golden average that makes the image a little better than on PS5, but because of the characteristics of rendering and DLSS, it will not be able to surprise you with clarity and high details.

The best screen settings in the last of our part 2 remastered
Graphic settings In the last of our part 2 remastered PC -Poort are divided into two sections: screen and graphic images. Before you start optimizing the image details, you must correctly configure the display settings for the image on the monitor, because some parameters not only influence productivity, but also give a solid FPS increase.
Window mode: Exclusive. Despite the fact that the usual full -screen mode has an impeccable effect, switching to “excluding” the increase in the FPS by 5%. We do not know exactly what the performance influences, but the developers themselves have confirmed this function.
Ratio of the parties: Auto. You can set up 16: 9/21: 9 if the game wrongly determines the monitor.
Screen resolution: Original. Set the resolution used on your monitor. If the PC hardly deals with the output of the image, we will later lower the resolution at the expense of the Appeys.
Vertical synchronization vsync: Disconnected. Increase the FPS considerably and unlock peak values of the frame speed.

Update Frequency: The maximum frequency of the monitor update. If you play comfortably 60 frames, you can apply a limitation and optimize the images for these circumstances.
Smoothing -mode: Disconnected. Because we later use the scale mode, it is not necessary to configure flattening.
Low delay mode NVIDIA Reflex: Included. The function helps to reduce the delay due to a slight decrease in performance. However, some players can have problems with flights and malfunctions. We wrote specific cases in a separate part.
AMD Anti-Lag 2: Included. It helps to reduce the delay in input owners of video cards from AMD. Quickly influences performance.

Generation of the staff: Disconnected. The generation of staff in the last of our part 2 is simply terribly implemented. This function is unstable and leads to strange artifacts in the images. Despite a good increase in performance, we advise you to prevent this option.
Scale method: DLSS or FSR Apskailer is well integrated into the last of our part 2 and does not spoil the image quality, while productivity increases considerably. Choose the person supported by your video card.
SCHORY QUESTION: Quality. The best option would be the “quality” mode, because it is freely balanced and does not reflect the primary image in low resolution. At the same time, the “balanced” will not give good growth in the amount of fps.
Sharpe bowl: Of your choice. We advise not to set too high value. It is better to eliminate this option, because the filter of sharpness is already integrated into the game. The absorption of this parameter can considerably distort the textures and faces on the models of the characters.

Dynamic scaling of the resolution: Disconnected. This parameter contains an Apsklerer based on the processor. We don’t need it, because we have previously activated the scale method via the GPU.
Fields in the videos: Disconnected. A parameter that is useful for owners of wide screen monitors. In other cases it must be disconnected in order not to spoil the impression of kitszen.

The best graphic settings in the last of our part 2 Remastered
After optimizing the screen settings, you can start setting the planning details. The game is very demanding on the video card, so we have tried to choose the optimum preset that will give stable 60 frames when solving 1080p on cards RTX 3060 TI / RX 6700 XT.
Details: High. This option improves the quality of the textures, but at the same time reduces the speed of their load. If you have an SSD or M2 drill, you can set it high and not worry about problems with pop-up textures.
Texture quality: High. The parameter settings depends entirely on the amount of VRAM on your video card. The option “High” requires 8 GB. Everything below works on 8 GB. For 4K monitors you need 12+ GB video fairs.
Texture filtration: Anisotrope 8x or 16x. This setting creates the flattening of the textures and improves their appearance in the game.
The quality of the shadows: Average. A vorarious setting that influences the frequency of staff. Everything above the “average” influences fps. You do not notice a special difference with “High”, but 5-10 extra frames are already tangible.
Shadows in screen space: Average. The option improves dynamic lighting. Also very demanding from the iron is a parameter.

Panoramic lighting cards: Practically has no influence on the frame speed, but it improves lighting in dark rooms and simplifies navigation in closed spaces.
Reflected light: On the image makes more realistic without a noticeable effect on FPS.
Background shade: Performance. Makes occlusion on objects more noticeable. It has no influence on the FPS in the “Performance” mode. “Quality” makes the image even better, but reduces the frequency with 1-2 frames.
Reflections in the screen space: Average. A very demanding option for an option. We advise you to set the “average” not to get delays and to be in open spaces. Everything above loads the system and leads to a great loss of performance.
The quality of reflections in real time: Low. Despite the fact that reflection is implemented in part 2 due to game solutions without the use of tracing, this is still a very demanding parameter for the gland. By setting up a “layer”, you will considerably reduce the quality of the reflection, but at the same time you will not lose FPs in rooms with glasses and mirrors.

The quality of the reflections of the clouds in real time: Out. A barely noticeable graphic institution that affects the performance well. By switching it off, you will not even notice the difference.
Light spreading in real time: Included. Creates beautiful light rays. The impact on the productive minimum. It improves the image enormously and gives realism.
The quality of breakdown: Average. Soft analogue of rays trace. This setting influences the performance, so we recommend switching on the “middle”.
The depth of sharpness: Included. Makes a spectacular side along the faces of objects, but has no influence on performance.
The quality of the depth of sharpness: High. Has no influence on performance.

The quality of the speed effect: Switch off. The blur breaks. If you play from the keyboard and the mice, you do not need this option.
The intensity of the speed effect: 0. This option regulates the quality of blur.
Halo: Included. This option has no influence on the FPS, but adds the kinematographic effect to katsen.
Particle density: Average. A very demanding option for an option. Reduces the number of visual effects slightly. However, you do not lose fps.
The quality of volumetric effects: Average. Fog, smoke and other effects reduce FPS considerably, but at the same time make a modern image. By setting up the “middle”, you have a good photo, such as on PS5, but at the same time keep the stable frequency of staff.

Optica Gloss: Full resolution. The disconnection will give an increase in 1-2 frames.
View angle: 0. The classic angle gives experience conceived by developers. A value increase has a major influence on overall performance, because more objects and textures are displayed on the screen.
Shaking the camera: 5. The option is not demanding on the iron.

The remaining institutions do not affect the number of frames and serve as cosmetic improvements.
The intensity of chromatic aberration: 5.
The intensity of the granularity effect: 5.
The intensity of the lens pollution: 5.
At the moment these are the best settings for the last of our part 2 remastered graphics. After the release of patches and adjustments, the game becomes even more stable and you can “press” the maximum graphic improvements.

How the last of our part 2 Remastered works on Steam Deck
In contrast to PC -Poort The last of our part 1, the second part works much better with Valve. In the game in the schedule settings there is a special pre-installation of “Steam Deck”, which gives the owners of the console gameplay with a stable framework and a more or less good picture. Together with the FSR on “quality” you get from 30 to 45 frames per second on the original model with the LCD screen.
You can also independently adjust the settings of images to get a more juicy photo and stable 30 frames. The most important thing is to set basic options:
- Window mode: exclusive. The game itself adjusts the output of the images on the portable screen.
- Screen resolution: 1280 x 720
- Verticalization VSSNC: disabled.
- Update frequency: 30 frames.
- Scale method: AMD FSR 3.1.
- High quality quality: performance. Apskail artifacts will hardly be noticeable on the small screen of the console.

Other guides
- The second season The Last of Us: The Release Data, Where to watch, the cast and news about the third season
- How to unlock all characters for the “Without Return” mode in the Last of Us Part 2 Remastered – which is better to play for
Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.