IN Stygian: Outer God, you will find yourself in a mysterious and dangerous world, where the action of each player can be decided to survive. In this guide we will describe the detailed passage of the game and tell you how to find all the important items.
Prologue
Give the cave forward, and if you get out, look for a few light stones. The first is on the pedestal for the player. The second can be found in a small passage on the left, if you climb under the rubble. The third is on the hill on the right.

After you have appeared in your office, you answer the call and inspect the room – there are several Notes. When you’re done, go to the toilet and communicate with the washing basin. Select the functions that are suitable for yourself and then complete the drawing institution.

After doing this, the passage to the next room will be opened. Take the map on the wall and choose the trait:
- Tough attack – This allows you to perform powerful attacks in narrow fighting.
- Stealthmeester – Makes walking completely.
- Perfect block – This allows you to perform the perfect block if you calculate the time correctly.
- Speak with death – This allows you to speak with the dead.
- Attention – Selects interactive objects.
- Artifact – makes it possible to use artifacts.
- Backstab – Increases the damage caused from behind.
- Fierce – This allows you to raise more serious items.
Return to the office and talk to a girl named Victoria who appeared here. The hero will soon be transferred to an unknown area.
Routh arrival. Find a road to Kingssport
You are in a small location with different houses. We recommend visiting the building on the right and talking to an injured man. There is a workbench in the same room: now you can make connections and master keys. For the first vessel it is necessary to find four pieces of material that are spread over the district.

Also inspect the corpse on the street to get a knife. Use it to kill a mutated dog on the left side of the location in one of the yards. Here you can also enter the house and find more materials, as well as a totem (you can use it in the presence of the required skill).
If you use a totem, you will see an object hidden in the chest. He is located to the right of the hut with an injured man.

You must find enough materials to make a bandage and head tests. Make a connection to an injured man to get The key to the gate. After you have done this, open the gate and move forward. Soon you will meet Victoria again.
Occult stranger. Find the first tablet
Read notes in the house and save the game at De Spiegel if necessary. You can inspect the card on the street – this is automatically transferred to your inventory. From the gate to the country house, climb the stairs on the left. Take some supplies here, including mysterious herb, and follow the opposite direction. In the first closed house on the right you can get through the hole in the wall.

Use a large box to climb the roof and choose different bottles. With their help you can distract the attention of enemies.
Remark: We do not recommend that opponents jump into an open battle. When they shake the hero, they use a scream in which the health of the protagonist will decrease.
On the roof, if you have a skill with which you can endure heavy objects, you can move a large barrel and enter a small room. Here is another stimulant on the table, as well as a calming agent.

District the enemies by throwing the bottle away, after which you can get through the remaining opponents. If the monster is alone, go from behind and die quickly. In the middle of the map at the cart waiting for the enemy, next to the mysterious herb.

To the right of this place there is a Taverne building. Look inside and collect supplies, and also answer the phone and read a few notes. If you open the blockage at the back of the building, open access to the previously closed room with supplies and human skull on the table. The item is useful to solve the puzzle on the second floor in the same building.

The bird skull is here on the second floor. The last skull can be found in Chamber No. 2, but this is closed. Enter room no. 1 and zinc through a hole in the wall.

Put them in the correct position to open access to the secret room. Talk here of the boys and take Part of the plate Also don’t forget to carefully inspect the second floor and to collect useful items, a recipe for a workbench and stay before you continue.
Find the second tablet
Go outside and go to the Forge building. Collect valuable things and talk to a prisoner. Now it will not work to climb the top floor of the building. Return to the garden and find the passage to the field that the dogs guard. Eliminating Mutoring animals, take mysterious herb next to the corpse and look around. In the small structure on the right there is a heavy barrel – if you push it away, you get several handful of gold teeth and scrap.

Go on the other side of the building and find a house with green lamps at the entrance. Here you will find a local trader: you can buy some items for golden teeth. We advise you to stock up on the first -aid kits if you are not yet distributed enough for a sufficient number of connections on the workbench.
Come out of the merchant’s house and enter the door to the right. Use the box and get up to the second floor. Here the enemy will wait, some supplies and a note on the closet in the distant part of the room. If you open the door to the balcony, you can find an ax.

Advice: With an ax you can break rotten boards. They differ from the normal red color.
Go downstairs, go off the shelves and enter the yellow house. In the Senate you will find a closed safe, but first you have to choose a combination.

Stand slowly to the second floor, eliminate two enemies. On the window next to the second monster you can find an emerald. Search here on the second floor a first -y set, gold teeth and a passage to the adjacent building on the roof.
Away from the shelves and pick it up The second part of the record. Go to the first floor – there are many useful things, as well as one enemy.
Find the third tablet
The last part of the record is hidden in the opposite part of the settlement. Go to the Hoofdstraat and run to the Smidse. Immediately behind it there is a passage with boards, which you can open with an ax.

Enter the building on the left: collect all items here and also find gunpowder. Repeat the actions with the building on the right. On the second floor you will find a closed box, so we first recommend that you are going around. On a small cupboard to the right of the chest, pick up the key that the prisoner in the blacksmith told you about. Go to the man and say you found the key and then leave it free.

Return to the courtyard of the Smidse. Here you will find the next passage, with shelves connected. However, we will warn that after they have broken them, different dogs will be attacked on you immediately.

So you can enter the rather inaccessible large building and climb the second floor. The mirror will wait in one of the rooms, as well as The third part of the record On the table. In the next room in the hand, take the skill card. This time the choice of skills will be much wider.
Investigate the entrance to the mansion
Return to the start -up, pick up all three parts of the plate and place them on the gate in the mansion. After you have done this, you will get a performance “Deep Dive”.

We will soon update the leadership.
Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.