Alan Wake 2: The Lake House from Remedy Entertainment is the second addition to the story of imprisoned writer Alan Wake. Players will have to return to Lake Cauldron, where the Federal Bureau of Control (FBC) base is known Control. This time you take on the role of FBK agent Kieran Estevez, whose routine inspection of the activities of scientists – the husbands of doctors Jules and Diana Marmont – takes a sinister turn. In this walkthrough we will tell you about all the nuances of the DLC and help you complete it without any problems.
How to start the Lake House expansion
To play The Lake House DLC in Alan Wake 2, you must own the Deluxe Edition of the game or the base game with the Deluxe Upgrade. Select Add-ons from the main menu and then Lake House to start the campaign. If you haven’t completed the first expansion, Night Springs, you can start there, but there’s no fundamental difference. None of the expansions advance the overall plot, so continuity doesn’t affect anything.
First floor: map, level 1 access card and first computer password
When the DLC begins, Kieran is standing in front of a closed gate to the base. No one will answer the call, so use Estevez’s pass to open the gate and proceed.
Once you reach the entrance of the house, activate the pass again. You will find the table at the back right of the floor cardwhich tells you the layout of each level.

Go to Dr.’s office. Marmont. The computer is password protected, so you have to hack it somehow. There are many notes in the office that tell you the correct combination of numbers. Here are the tips:
- The password will never be someone’s date of birth, today’s date or phone number.
- A plaque on the wall states that Dr. Marmont became the lead investigator on July 18.
- Next to the computer is a frame stating that Hedy Lamarr invented a torpedo guidance device at the age of 38.
Use these instructions to enter your password: “0-7-1-8-3-8”. This will allow you to open the small security room to the right of the floor entrance while facing the exit you came from. You can pick it up inside Level 1 access card. The nearby elevator takes you to the sub-levels -1, -2 and -3 of the room. We choose -1. Either way, the elevator breaks down and you find yourself on the floor in complete darkness.
Sublevel 1: Monsters from paintings
The elevator you arrived on will disappear. However, no need to worry, you can return it soon. After the corridor, turn right and go to the rest room. There you can store and take some consumables with you. Now we have to restore the electricity. Return to the main room and go left from the hallway you walked through from the elevator. You need to find an open door, behind which there is a room cubic generator. It glows orange, making the device easy to recognize in the dark. Pick up the generator and place it on the pedestal in the right corner of the main room (also glowing orange). Then pull the lever to restore power. Estevez will also notice that there are weapons in the room with the generator, but these will become available later.

Go back to the room next to the safe room and press the button. This will push the painting in the main room aside, but will also cause two enemies to emerge from the painted walls. Here’s what you need to know about these opponents:
- Regular weapons won’t work against them, so don’t waste any ammo or flashlight charge.
- You can defeat them with special weapons that you receive later.
- It’s best to avoid their attacks and just run past them.
- At other levels they will be able to appear from paintings with human silhouettes on the walls and strangle Estevez, you will have to quickly press the right button to free yourself, but in any case you will lose a lot of health.
When you return to the main room, you will see that the elevator has reappeared. Run to him and go to Sublevel 2.
Sublevel 3: Typewriter room
The elevator will get stuck again. You find yourself in an empty hallway that leads to a living painting. Talk to her and then go back to the elevator. You will automatically be taken to sublevel 3. In the main area you will see a number of typewriters that work on their own.

Walk down the hallway, on the right is the safe room. Inspect the room and all accessible rooms, then go into the hallway behind and pick up tactical pump action rifle. Estevez will find that she has returned to the starting area and the rule of three must be followed, so you will need to go through this floor from start to finish two more times.
During the second pass, several possessed shadows will appear. Use your flashlight boost and weapons to defeat them. Use the flashlight boost to destroy the shadow nodes blocking the path.
At the third passage, go forward to reach the door. It will be closed, but on the right there is another – open. Inside, open the grille on the right. To take generator and take it to the platform on the left side of the room. Open the second door on the right. Have another one generator and place it where you took the previous one. Get out and click the switch on the right. A passage to a living painting will appear, talk to it.
Sub-level 2: Containment and surveillance area, level 2 pass and password
Go to sublevel 2. The living statue has disappeared and you can now explore the floor. There is a room on the left in the middle of the hall. Talk to the writer inside, his name is Ed. He is unaware of the events taking place.

Continue through the center, past the locked Possessed rooms, and turn left. There will be a rest area in the next room. You are in the room to the right of the room preceding the rest room. Approach the illuminated computers. There’s a body there Level 2 access card. There is a computer with a password nearby. Read the notes with the painting numbers next to them – this is necessary for the password. Then use the card to open the door there. The possessed will attack immediately. After victory, investigate the new room. Pay attention to the calendar on the wall, as well as notes and correspondence on the computer. Now you can unlock the main computer.
The letter from an investigator states that their anniversary will be a week from Friday. Look at the calendar on the wall – the anniversary date should be September 22. Another clue concerns the designation of the painting. This is “Brown Figure with Horns” number 25. Use the combination “0-9-2-2-2-5” as a password to remove the lock. The floor insulation is removed. Now the doors are open, but so is the possessed man. Defeat all enemies. Actually, there is nothing else to do on the floor for the time being. Kiran will be contacted by her people. They need help on sublevel 1. After you clear the room, go to them via the right corridor – the elevator is now there. Don’t forget to look around the cupboards for ammo.
Sublevel 1: Blackstone Grenade Launcher for Special Weapon and Level 3 Pass
Return to Sublevel 1 and activate the switch near the break room. You pressed it earlier to go to the elevator, now the passage must be closed. Not only does this painting move, but everything in the main room moves. Leave the room and run to the opposite edge, that is, to the left of the entrance to the floor. Beware of painting samples. You can use the level 2 pass to open the door and enter the room with a new weapon – Black stone grenade launcher. There is also one nearby Level 3 passed.

The Black Stone Grenade Launcher is the only weapon that can destroy painting monsters. Ammo for this is rare, though, so be smart about when and where to use it.
If you reach level 3, you can go to the lower levels of the base. You can also explore the remaining rooms on other floors to gather some more information about what happened and pick up the remaining consumables. There will be no more monsters there.
Sublevel 4: Archive Labyrinth
Before you reach Sublevel 4, talk to the painting again. It will appear automatically. On Sublevel 4 you will find a labyrinth of archives with dangers. If you see paintings with human figures on the walls, try to walk around them, otherwise monsters of them will appear and grab Estevez. This wastes a lot of health and grenade launcher ammo anyway.

Despite the complex architecture, you only have one path, so you won’t get lost. Eventually you will arrive in a large illuminated room. There are many notes in the room, as well as a computer with a password, which is taped next to it on a sheet of paper – “6-8-5-2-9-8”.

After the inspection, you leave the building at the same place you entered. There is a switch nearby to turn off the lights. Inspect the room again – there are new notes there. There is a string in the middle that you can pull. Do this three times and go to the hotel. Walk forward until you see a man in a cell. Approach him from behind and talk. After the video you will be taken back to the archive. Go through the door opposite the entrance, enter the elevator and go down to Sublevel 5.
Sublevel 5: Experiment area
Once you reach sublevel 5, you will meet Dr. Diana Mormont. This is the final boss. The fight with her is not very difficult, but it is easy to lose.

First you need to remove the protection of the shadow with a flashlight from the doctor, and then shoot him like an ordinary maniac. She will attack you with her hands from a running start, but dodging is quite easy. The problem is that Diana takes an incredible amount of damage. After a while she goes to the wall and starts throwing stones. At the same time the monster from the photo appears. Containers of consumables are scattered around the arena, but there may still not be enough black stones for a grenade launcher. The Doctor’s throws are also difficult to dodge if you lose sight of Diana. On average, it takes three circles for the boss to die. After you win, pull the lever and talk to the painting one last time.
This completes the walkthrough of Alan Wake 2: “The Lake House”. We hope our guide will help you guide Agent Estevez through all the challenges and discover the secrets of the expansion!
Other guides
- All passwords for locked computers in Alan Wake 2: The Lake House
- How to find all the documents in Alan Wake 2: The Lake House
Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.