how to start and to whom to give the mantle

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A Beggar’s Tale is an optional quest in Dragon’s Dogma 2, in which players decide the fate of a poor man who makes a living in the Vernworth Shopping District. In this guide we describe a detailed overview of the quest and also tell you who to give the beggar’s clothes to.

Guides for Dragon’s Dogma 2

How to start and complete the quest “The beggar’s story”

To activate the task, you must first complete the story quest “The Throne of the Lord”. Only then can you talk to the poor man in the Vernworth Shopping District.

how to start and to whom to give the mantle

When the conditions are met, go to the indicated area and look for the beggar at the fountain. The man only appears during the day. Interact with him and pay 100 gold. This will activate the quest and hear the story, after which you can begin the quest.

The task requires you to follow the movements of this character to find out his main way of making money. However, if you don’t want to waste time, head straight to Walter’s Tavern, which is located in the slums.

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If the poor man is not at the inn, go to the location indicated on the map below and go to the locked door of the nearest house.

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It will be locked, but outside the door you will hear the voice of a beggar. Just wait a few minutes and the man will come out and you can inspect the room and pick up the clothes.

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But the task won’t end there. The player must decide what to do with the clothes. This is what affects the ending and the overall reward for completing the quest.

To whom should I give the beggar’s cloak?

Currently, there are three known endings that the player can obtain. Below we will discuss each of them in more detail.

Give clothes to Albert

Return to the beggar waiting for you at Baldwin’s estate and give him his cloak. By choosing this option, the man will continue living a double life and also give you 5,000 gold. As a reward you will receive 900 experience.

Give clothes to Selina

For this ending, you need to go to the tavern and give the cloak to Selina. Once you’ve done this, wait until the next morning and head back to Albert’s house. You won’t find the man himself here, but the guard will tell you that Selina killed him and committed suicide. You receive 3000 gold and 900 experience.

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Give clothes to Hilda

This ending is considered the best, but in this case the player does not receive a single gold coin. Go to the Baldwin estate and tell Hilda about the events that occurred. After this, you need to wait until morning and return to the girl. She hands over 3 onyx stones and for completing the task the player receives 900 experience.

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Other guides

Source: VG Times

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