The Invincible is a story-driven walking simulator based on the novel Invincible by Stanislaw Lem. To diversify the plot, the developers decided to add several endings to the game. In this guide, we’ll detail all the available endings, as well as the conditions under which you can get them.
Attention! Spoilers!
Remark: Below are all the endings that we managed to obtain independently while playing the game. However, some of them may not be available. We will update the guide as more information becomes available. If you have anything to add to the guide, write about it in the comments.
What are the endings of The Invincible?
To start, you need to understand that obtaining certain endings depends on a number of decisions you will make as you progress. These are the most important:
- Go to the evacuation zone or to the alliance base. If you go to the evacuation point after leaving the city, the cricket will be damaged and you will no longer be able to orbit the Earth in the final chapter.
- Take a bottle of flies or leave it in the conveyor belt. After collecting the container, you have another choice in the final phase of the evacuation: leave the flies behind or send them into orbit.
- Tell Rohitra the truth or lie. When the man catches Jasnah for the first time, several forks are available to the player. Ultimately, if you lie, you won’t be able to convince him not to launch missiles.
- Take a syringe with a sedative or leave it alone. While exploring the living quarters of the spaceship Condor, you can find a syringe containing sleeping pills. You’ll need it if you don’t agree to destroy the front sights but can’t convince Rohitra not to launch the missiles.
How to get the true ending “Invincible”.
This ending involves stopping a man from using nuclear warheads at gunpoint and staying with the crew until reinforcements arrive.
- You have to be honest with Rohitra during the dialogue in the cave;
- Disagree with the man’s beliefs and explain at length that flies are the result of necroevolution;
- Convince Rohitra not to use nuclear weapons.
After this, you can choose whether you want to escape to the Dragonfly using the lander, or stay with the group members until the arrival of the Invincible shuttle. The last option is the real ending.
To do this, confirm in the final conversation with Novik that you will stay until help arrives. If Rohitra offers to go to the nest again, also tell him that you will stay with him and wait for “Invincible”.
Don’t allow nuclear weapons to be used and go to the nest (good ending)
The necessary steps are almost the same as for obtaining the previous ending:
- Approximately in the middle of the passage, if you find a load of material for research (flies), take the flasks with you. There are two options available. You should not select “I leave the flies here”;
- You have to be honest with Rohitra during the dialogue in the cave;
- Disagree with the man’s beliefs and explain at length that flies are the result of necroevolution;
- Convince Rohitra not to use nuclear weapons.
However, immediately after the man enters the elevator, you can talk to Novak. The player has two consecutive choices: if you say you’re going to the Dragonfly, you get a different ending. Tell him you’re staying, and once you’ve placed Rohitra in the long-term recovery room, tell him you need to go to the Hive.
Do not allow nuclear weapons to be used (sleeping pills) and remain (good ending)
- On the way to the bridge, inspect the cells and the medical block, where you can find a syringe with sleeping pills;
- Take the syringe with sleeping pills;
- Don’t be honest with Rohitra;
- Don’t try to convince him or take his side (answer options that complete the dialogue).
When Rohitra is neutralized, select ‘Keep waiting for Invincible’. In the final scene, the man comes to his senses and threatens Jasnah with a gun to get answers. But the game ends before these answers are given.
Prevent the use of nuclear weapons (sleeping pills) and evacuate (bad ending)
The conditions are the same as for obtaining the previous ending, only this time in a conversation with Novik, select “Evacuate”. You get the choice:
- Leave the diary to Rohitra;
- Go to the landing site.
We note again that this does not affect the post-credits scenes in any way, as you will not receive a cutscene or comics.
Allowing nuclear weapons to be used and evacuated (bad ending)
This ending can be obtained under any circumstances if you immediately went to the alliance base (skipped the visit to the evacuation zone). You can explain the theory of necroevolution to Rohitra but agree with his beliefs. In this case, it is possible to activate the installation and press the “red button”, which will lead to the launch of nuclear warheads.
After a short scene it will become clear that the flies cannot be destroyed, and the nanobots themselves will become hundreds of times more numerous. When Rohitra goes after her party members, enter the elevator and go to the top floor. The escape pod is waiting here. Without waiting for the others, you get in and close the airlock.
Allowing nuclear weapons to be used and die (bad ending)
To achieve this ending, it is enough to agree with Rohitra and launch a nuclear attack on a group of flies. When you open access to the landing platform, go up and interact with the airlock closing lever, but do not use it. Novik tells you to wait for the others. After some time, the swarm will be so close that Jasnah will faint and die.
Go to the evacuation zone, launch a nuclear attack and die (bad ending)
This ending assumes that Jasnah will not have the chance to evacuate the Condor shuttle, as the Cricket, which was previously launched by Novik to evacuate the scientist, will be damaged upon landing. To get this ending in the middle of the game, you need to go to the evacuation zone, as Novik asks, and not immediately to the alliance base.
In the last chapter you have to agree with Rohitra or not take sleeping pills and inject him so that he will launch a nuclear attack on the swarm of flies. A few minutes later, the swarm will reach the Condor station and rush in through the broken porthole. Heroes will die.
Evacuate and pick up flies
In one of the mid-game evacuation endings, if you left a bottle of flies behind, you have a choice: take the container with you or leave on the planet.
Choosing the first option will likely lead to negative consequences (in the comic it is said that the flies became active in flight), since nanobots can multiply quickly and they only need sunlight to function.
On the other hand, research into these unintelligent creatures could help restore the memories of the injured scientists on Regis III.
Evacuate and release flies
As noted earlier, if you refuse to throw away the bottle of flies in the middle of the game, you can throw it away in the escape ending. This is probably the best solution in this situation, but according to Jasna himself, without research materials it will be impossible to restore the memory and brain functionality of the injured comrades.
We’ll update this guide as we find additional endings.
Source: VG Times
Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.