The best wizard (Gail) built in Baldur’s Gate 3 – what tricks, spells and properties to choose

No time to read?
Get a summary

Gale is one of the main characters and companions in it Baldur’s Gate 3, that mysterious wizard from Waterdeep. However, playing as a wizard can pose problems for inexperienced players, as spells are not easy to figure out. That’s why we’ve collected for you the best builds for the wizard in general and Gale in particular, as well as telling you which spells, tricks and abilities to choose for this class.

Baldur’s Gate 3 Guides





blank

Remark: you can bet you won’t even care about the “Tactics” difficulty with this build – checked by the guide’s author.

How to play wizard

blank

The main feature of the wizard is spells. It can be tricky with them due to the sheer number and variety. After all, it is not always clear where, how, what and with what is correctly combined. Unfortunately, for optimal play spells will need to be learned, or at least learned to navigate. We’ve already written about using spell slots correctly. This should also be taken into account when playing as a wizard.

In addition, the classic wizard has very few health points. Usually they don’t have more than eight 1st level hit points because of a little “Physique” – they often just don’t need it.

blank

Recommended attributes for the first level are shown in the screenshot above. You can choose skills according to your playing style, there is not much difference here.

Why does a wizard (Gale) have to pump “Agility”.

As mentioned earlier, the Wizard and the Constitution are incompatible things, as the close warriors are so-so of them. This means that your wizard will probably fly off the first 1d6+2 of the closest goblin. To prevent this from happening and for the hero to feel comfortable even near and even far away, you need to raise his “armor class” (AC), which directly depends on the dexterity indicator and is considered (10 + Dexterity modifier) ​​. In this case, it will be equal to 12 units, which will allow the conditional Gale to feel good already with a small amount of maximum health.

Remark: Gale, in particular, has no armor at the start of the game, which is why he has such a low AC.

The best wizard builds – what parameters to pump at each level

blank

At the first level you can choose all the spells. Recommended focus:

  • fire projectile;
  • magic hand;
  • Little illusion.

Most likely you will only use the first one as the rest are very situational and don’t bring much benefit.

blank

Choose from the following spells:

  • flaming hands;
  • thunder wave;
  • Magical Armor;
  • smooth fall;
  • Dream;
  • Magic arrow.

The most important thing to remember is that before the fight your first action is to throw yourself “Magic Armor”.

Remark: new spells can be learned using scrolls.

How to choose a level 2 subclass

blank

Choosing a subclass is a very responsible step, because it depends on how comfortable the player will feel in combat. However you may think “Divination” is something frivolous, it isn’t. The point is that Divination is Omen, and Omen is the most counterfeited item in Baldur’s Gate 3.

What is “Omen”?

Omen will save you in almost every battle. For example, imagine you’re in a boss fight and your team’s XP goes to zero. But you have one Omen cube left. On his next attack, the boss rolls “Critical Success” for someone, and you understand that you are doomed. Were it not for the Omen Dice, which changes the opponent’s roll value to a much lower value, such as “Critical Madam”.

What spells to choose on the 2nd level

  • blank
  • blank

Select “Chromatic Ball” And “False Life”. They are more than enough to destroy the second level goblins.

What spells to choose on the 3rd level

  • blank
  • blank

Here we recommend “Misty Step” And “Breaking Sound”. So we get a fighter who can deal good damage and has a good ability to survive.

Remark: remember that learned spells can be changed through the “Spellbook”.

What tricks and spells to choose at level 4

blank

Again, it becomes possible to choose any focus, but they are not really necessary at this stage. We advise “Cold to the Bone”. It can be very useful if it hits the enemy and takes away the ability to restore health for several moves.

  • blank
  • blank

Featured Spells:

  • gust of wind;
  • Invisibility.

The first can be a good analogue “Thunder Wave”to throw enemies from hills or into the abyss, and the second is indispensable in many stages of the game.

What trait should you choose for a wizard (Gail)

blank

A trait is a free chance to boost your hero every few levels. There are quite a few combinations available, but now you have to choose one. For conditional Gale and all wizards, a trait would be the best option “Difficult”which increases health points and overall survivability.

Which spells to choose on the 5th and 6th level

The fifth and sixth levels do not differ in the features of pumping, but here the third circle of spells opens. There are four required spells, which you can choose in any order:

  • Fireball;
  • counterplay;
  • flicker;
  • Horror.

Please note that their presence in the “Book of Spells” is not enough – you should not forget about it prepare spells.

What spells to choose at level 7

  • blank
  • blank

“Ice Storm” And “Door to Space” often literally become the saviors of your team. The first spell guarantees salvation in cases when the enemy slips (this often happens in the game), and the second – the ability to quickly retreat with one ally.

What spells and abilities to choose at level 8

  • blank
  • blank

Now you can choose “Fire Wall” And “Stone Skin”. This will help you keep enemies well under control and increase your chances of survival. At this level, the most important ones are not spells, but a new ability.

blank

From the properties available for the wizard, you can choose the best one “Performance Enhancement”. We recommend increasing intelligence to 18 units (note that a wizard must strictly increase his stats to 18 units). even value). Intelligence directly affects the hitting probability and the difficulty of saving throws for your opponents.

What spells to choose at the 9th level

  • blank
  • blank

We recommend giving preference to the following spells:

  • brick wall;
  • death cloud.

Which spells and focus to choose at the 10th level

blank

Now you have one more focus to choose from. It is worth warning that they will not bring much benefit at this stage of the game. you can choose “Light” in case your wizard (conditional Gale) is still present for some reason no night vision.

  • blank
  • blank

The best choice are two spells for hard control:

  • monster paralysis;
  • Subjugation of a humanoid.

What spells to choose at the 11th level

  • blank
  • blank

At the eleventh level, spells will appear that will literally save the lives of all members of the squad in one action:

  • Atmosphere of invulnerability;
  • Lightning necklace.

The former can and should be used often, especially if you feel that the outcome of the battle is not in your favor. The second deals devastating damage.

What spells to choose at the 12th level

  • blank
  • blank

At the last level of pumping will be your indispensable assistants “Wall of Ice” And “Sunbeam”. Remember that there are very few cells in the 6th circle, so you need to spend them wisely.

blank

The list of prepared spells on the twelfth level should look something like the screenshot. Each spell here is quite versatile, but you can replace some of them with the same tricks to save an entire spell slot on an attack at any given time.

blank

This is also where the last feature becomes available, and we recommend it again Increase performance. You can increase your constitution to increase your health, intelligence (to punch and save), or agility (AC). We’ve relied on intelligence, but you can experiment and build on your playstyle.

The most useful spells for a wizard

Here’s a list of the best spells you don’t get when you level up, but should be in your spellbook:

  • circle of death;
  • overthrow;
  • Strategy Guide: The Art of War;
  • Disintegration.

All of them are extremely powerful and useful, so you should never miss them. You can find every scroll from the third story by visiting the basement Towers of Ramazitin the lower town of Baldur’s Gate.

Other guides

Source: VG Times

No time to read?
Get a summary
Previous Article

Vasilyev instructed Isinbayeva to voice the position of the Russian athletes

Next Article

Melania Olcina and Rafaela Carrasco honored with the 2023 National Dance Awards