According to rumors, Future PlayStation 5 Pro Console will receive an updated image scaling technology known as PSSR 2. This system is expected to support the high square speed (up to 120 FPS) for 4K resolutions and even reach 60 FPS while displaying the image of 8K. Famous Moore Law on this issue reports Broadcast WCCFTECH.
Previously, the Moore law, which provides accurate data about the PS5 Pro features, died, and is working on the creation of an optimized nervous network, especially for PSSR 2. The main advantage is a low delay in each square processing that needs to improve the efficiency and quality of image improvement, especially when working with low welding resolution.
Unlike existing scaling methods that may require a relatively high basic resolution (eg, 864P, with a minimum for some PC technologies such as NVIDIA DLSS ultra performance), new PSSR 2, is designed to work effectively even with lower welding data. This is not only an increase in productivity, but also promises a significant development in scaling, comparable to how AMD FSR technology develops from 2.0 to 3.1.
In addition to the PSSR 2 potential, 4K and 8K reports the expansion of the support for permissions, allowing you to reach 120 squares stable per second when withdrawn at 1080p and 1440p. According to Insider, Sony is developing additional technology under MFSR code name. It is designed for games that do not use PSSR, and its aim is to provide a sharp and cleaner image to avoid characteristic works of traditional temporary softening (TAA).
When PSSR 2 is represented, it is not reported.
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Source: Gazeta

Jackson Ruhl is a tech and sci-fi expert, who writes for “Social Bites”. He brings his readers the latest news and developments from the world of technology and science fiction.