Third-person shooter game ‘War Robots: Frontiers’ with robots from Pixonix and My.Games has released its first major update contents. Launched in Early Access in November, the installation focuses on intense tactical combat starring highly customizable robots. Developed with the Unreal Engine 5 graphics engine, the game is currently available for PC (via the Pioneer Bundle available on the game’s website and on Steam), with a release expected for PlayStation 4, PlayStation 5, Xbox Series X|S and PC in Free-to-Play mode at a later date.

The new content adds two new robots to the set, three weapon systems that can be used on most existing robots, and two new skill modules. Thousands of combinations can be created in the hangar of the game with these parts, weapon systems and skill modules.

new additions

The title welcomes Griffin and Typhon, two new robot classes that add cutting-edge technology focused on weakening enemy media. Griffin uses radar and optical jamming systems; Opponents looking directly at you will experience interference that will distort their camera’s view. For his part, Typhon can attack up to three opponents at once, making him the perfect machine for teamfighting.

Regarding new high-tech weapon systems, Halo, Pulsar and Gozer are included. Halo weapons are ideal for hitting multiple targets, while Pulsars are medium-range energy balls. Eyes behave differently depending on how many are installed in the ‘Mech’, making them excellent long-distance balls.

Finally, skill modules that offer ways to avoid enemies. Blocking enemy vision, the Wall of Smoke is ideal for more sneaky players, while the Blocking Zone provides deployable protection for those who want to take tactical positions on the battlefield. The update also includes improvements for the tutorial, hangar interface, and new language support.

This update is the first of many planned during the Early Access phase. New maps, mods, weapons, skill modules and more expansions of game systems will be added in the next few weeks. Graphical fidelity improvements, balance changes, and more technical polish are also planned before the final release.