Witchfire under redesign: The Astronauts shift to a semi-open world with PC-first release

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The team at The Astronauts has shared an update about Witchfire, the dark fantasy shooter that fans have followed closely. Rather than sticking to the initial plan, the studio has announced that the game will not arrive this year. The new direction is not simply a delay, but a rethinking of when and how Witchfire will be released, with a move toward a broader, more expansive experience in the near future. The shift comes after a period of reflection on the game’s concept and a desire to give players a richer, more immersive journey from the start.

Previously, Witchfire was positioned for release through the Epic Games Store Early Access before the end of 2022. That path has now been set aside as the development team recalibrates its goals. The core reason behind this evolution is a change in the game concept itself. What began as a battle arena design has evolved into a semi-open world experience that features a hideout, extensive research zones, and opportunities for exploration that feel meaningful and non-linear. Adrian Chmielarz, the head of The Astronauts, described this shift openly, emphasizing that the project is moving toward a more expansive, interconnected world that invites players to uncover its secrets at their own pace.

According to Chmielarz, the refined world model is already in a late stage of integration, with roughly 95 percent of the semi-open world fully embedded in the game. He noted that certain doors will require keys, and some areas near formidable bosses will be dangerous, but the overall map will allow players to explore in nearly any sequence they choose. This design aims to create a sense of personal discovery and choice, rather than forcing players through a rigid, linear path. The intent is to reward curiosity and strategic thinking as players navigate the unknown and uncover the game’s deeper lore and hidden challenges.

The plan now prioritizes a PC release first, giving enthusiasts and performers of the platform a chance to experience Witchfire’s new scope before any other format. After the PC launch, there is consideration of a potential console release, though no formal timetable has been announced. The studio’s messaging suggests a measured approach: ensure the expansive world and its systems are polished on PC before extending the journey to other platforms. This phased approach reflects a broader industry tendency to optimize core gameplay on the most powerful hardware first, then broaden access as performance and stability metrics improve.

Although the project remains in development, fans can anticipate a game world that breathes with player-driven exploration, where the environment itself plays a central role in both strategy and atmosphere. The integration of keys and guarded zones implies puzzle-like elements and environmental storytelling that reward careful exploration. The danger surrounding boss domains adds tension and urgency, encouraging players to plan, scout, and adapt as they traverse the semi-open landscape. The result should feel less like a series of isolated combat encounters and more like a cohesive expedition through a living, reactive world.

For those following Witchfire, updates are likely to continue to emphasize how the semi-open world interacts with combat design, progression systems, and the game’s lore. The evolution from a purely arena-based concept to a more exploratory model signals a shift toward deeper player agency and a more personalized playthrough. The team has stressed that this is a deliberate, iterative process, aimed at delivering a finished product that resonates with fans of dark fantasy and action-forward storytelling. The emphasis remains on crafting a unique mood, rich visuals, and memorable encounters that can be approached from multiple angles, depending on how players choose to explore and develop their character and gear.

All screenshots of Witchfire can be viewed here. ️ Dead Space Remake System Requirements Appeared

This information has been compiled with insights attributed to The Astronauts and reported by VG Times, reflecting the studio’s public commentary on the project’s direction and schedule.

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