Ubisoft Expands Assassin’s Creed with New Codename Projects and The Last Chapter

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Ubisoft Reveals Three Assassin’s Creed Projects and Related Updates

Ubisoft announced a trio of new Assassin’s Creed projects, each exploring different historical settings. Codename Red will unfold in Feudal Japan with a blend of open‑world exploration and role‑playing elements. Codename Hexe is slated for Europe during the era of the Holy Roman Empire, while Codename Jade will transport players to ancient China with a focus on expansive environments and character customization. The first two titles are planned as part of the ongoing Infinity platform, whereas Codename Jade is described as a mobile experience.

Codename Red marks the studio’s next major entry in the mainline series. Designed with an open world and RPG mechanics, the game is set in Feudal Japan and is being developed by Ubisoft Quebec, the team behind Assassin’s Creed Odyssey. The project aims to offer a richly textured world with depth in both story and gameplay choices.

The details for Codename Hexe remain under wraps, but industry chatter suggests a darker tone for the game. Rumors point to a setting in Germany during the Holy Roman Empire, with Ubisoft Montreal taking the lead on development. The project is anticipated to push the series into a more sinister, story‑driven experience, while leveraging familiar Assassin’s Creed gameplay pillars.

Codename Jade will guide players through ancient China, featuring an open world and a character creation system. The project promises a flexible, player‑driven experience that emphasizes exploration, combat, and tribute to historical aesthetics.

In another development, Ubisoft announced The Last Chapter, a complimentary story expansion for Valhalla. This expansion is designed to offer a conclusive arc for the Eivor narrative and is anticipated to release in the near term, with fans awaiting the final chapter of that saga.

Recent snippets circulating online refer to additional content of interest to fans, including room tours within the Hogwarts Legacy universe that circulated on social platforms. These glimpses sparked discussion about the level of immersion in fantasy settings and the way space design can influence player perception. The sources of these clips have been noted by fans and industry watchers as part of broader conversations about game world immersion and community engagement. (VG Times report)

Overall, the announcements underscore Ubisoft’s strategy to diversify the Assassin’s Creed portfolio across large, console‑focused experiences and mobile formats, while continuing to expand its live service model through Infinity. Analysts note that the company is balancing long‑form, premium titles with ongoing, accessible content that broadens the brand’s reach across platforms and audiences.

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