CD Projekt RED showcased a private demonstration of the Witcher 3: Wild Hunt remaster in Poland, giving journalists hands-on access that yielded fresh details about the upgraded experience.
Details:
- The remaster introduces a new DLC mission that sends players to the Devil’s Pit in Velen. In this sequence, players confront a boss and earn blueprints tied to items featured in the Netflix adaptation. Completing the task typically takes about 30 minutes, leaving players with tangible progress and loot to plan for future playthroughs (reported by multiple outlets, with initial impressions summarized by VG Times).
- Dandelion’s new skin and the Nilfgaardian armor set are disabled by default, requiring players to enable them through the in-game settings if they wish to outfit their characters in these fresh visuals from launch.
- New animation sequences have been added for Geralt and Roach, delivering a more fluid and expressive set of movements during exploration, combat, and travel scenes.
- The remaster raises the maximum fall damage-free height for the hero, allowing more daring traversals and safer drops from certain ledges and platforms across the world map.
- Visual improvements are present in the remaster, enhancing textures, lighting, and overall fidelity, though some players may not notice drastic changes unless they compare directly against the original release.
- The console version’s Performance mode sustains 60 FPS with occasional dips, while a ray-traced option runs at 30 FPS in typical scenarios, reflecting a balance between smooth gameplay and graphical features.
- Owners of the older console build will also receive the DLC assortment tied to the remaster, expanding the content available to existing players on that platform.
There is also a lineup of mods bundled with the remaster, designed to enrich the world and its presentation. These enhancements bring higher fidelity textures, more accurate world details, and a generally more immersive experience for players who enjoy a refined look and feel throughout the Witcher universe.
- HD reworked project, delivering upgraded textures and surface details to characters, environments, and items throughout the game.
- World Map Fixes, which revises the in-game map to better reflect geography and navigational accuracy for a truly lived-in world.
- Nitpicker’s Patch, aimed at smoothing out graphical inconsistencies and correcting minor visual glitches that appeared in prior builds.
- Immersion and gameplay tweaks that contribute to a more believable world, including subtle environmental changes and better interactions with non-player characters.
- HD Monsters Reworked, updating enemy textures to align with the remaster’s overall visual push.
The release cycle also brought fresh screenshots showcasing updated takes on Yennefer and Geralt, along with Beauclair as seen through the new DLC’s lens, highlighting how the town and its surroundings feel in the enhanced package.
Finally, three graphic comparison videos were published to illustrate the differences across platforms. The first contrasts PS5 with Xbox Series X, the second pits PS4 against PS5 and Xbox Series X, and the third focuses on PS4 versus PS5 in the remastered edition, offering direct visual references for players evaluating upgrades.
In another development note, CD Projekt RED indicated a shift away from ongoing support for Gwent after 2023, handing the game back to the community for continued life. Separately, Netflix released a teaser for The Witcher: Origins, a prequel series featuring Henry Cavill, signaling broader expansion of The Witcher world beyond the game itself. (VG Times)