In anticipation of Stellar Blade’s release, game designer Hyung-Tae Kim, leading Shift Up, gave an in-depth interview to Famitsu. The discussion centered on why certain stylistic choices lean into sensual aesthetics, the potential for a photo mode, and the hurdles faced during development.
Shift Up’s Hyun-tae Kim (left) alongside technical director Lee Dong Gi (right)
During the interview, the designer explained that the heroine’s appearance appears younger, noting that in many Asian contexts youth is often perceived differently. When pressed about the characters’ actual ages, Hyun-tae Kim suggested that they are older than a casual glance would imply, hinting at a layered, age-appropriate portrayal that respects cultural nuances while fitting the game’s narrative scope.
The discussion then turned to Eva, Stellar Blade’s central figure, and the studio’s approach to physics. The designer emphasized that the animation of movement extends beyond the body to the costume and hair, describing the careful choreography behind how fabric and strands respond to motion. This focus aims to convey distinct dynamics during combat, highlighting how different sways of the hair can reflect the intensity of each fight sequence.
Kim noted that achieving convincing physics for Eva’s hair was a lengthy process, taking nearly a year of dedicated work. The team often considered practical questions about character design and feasibility, reflecting their commitment to realism and consistency across animation.
When asked about other intricate details, Kim pointed to Eva’s hair and costume as examples of the studio’s ambition to push visual fidelity. The dialogue suggested that the motion of water droplets and environmental interactions were explored with the same meticulous care, resulting in moments that underscore the game’s attention to detail and atmosphere.
During the interview, the topic of how representation is conveyed surfaced. Hyun-tae Kim affirmed that stylistic elements—sometimes perceived as fetishistic—can play a role in drawing player interest and establishing the game’s distinctive identity, noting that such design choices can be effective in engaging a broad audience when executed with care and context.
This approach resonates with players who respond to a blend of charm and character appeal. The development team views these elements as a meaningful facet of Stellar Blade’s overall appeal, rather than mere spectacle.
Additionally, the head of Shift Up mentioned that Stellar Blade will not include a photo mode feature, a deliberate design decision that may influence how players capture and share in-game moments.
Recent critique from IGN France regarding Eva’s appearance stirred online discussion, with some arguing that the commentary about the game’s creator reflected a partisan or provocative stance. The discourse highlighted how public perception can shape conversations around character design and gender representation in contemporary titles.
In related news, a detailed assessment of the Stellar Blade demo was released, indicating a strong interest in the title’s direction and implied emotional resonance. The team behind the game also teased additional characters and narrative threads, suggesting a continued focus on delivering a nuanced, soul-stirring experience.
You can meet Hasbik in Dragon’s Dogma 2