Resident Evil 4 Remake: Graphics Comparisons Across PC and Consoles

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Resident Evil 4 Remake Graphics Showcased Across PC and Consoles

The remake arrived yesterday, and players quickly noted how Capcom has amplified the visual fidelity when compared to the 2005 original. Gamers have greeted the new visuals with enthusiasm, while videos circulating online demonstrate the leap in textures, lighting, and character details across platforms.

The first clip focuses on a side-by-side comparison of monsters and character models, highlighting the enhanced realism in the remake. The visual upgrade is immediately evident in skin textures, muscle movement, and accessory details that bring the creatures to life in greater depth.

The second video presents a platform comparison, showcasing PC with maximum graphics settings, PS5, and Xbox Series X/S. The differences in lighting, shadows, and environmental detail become clear across scenes such as foggy outdoor spaces and reflective surfaces in interiors.

Key conclusions from the comparison author include:

  • Console versions offer two graphics modes that balance high resolution with smooth frame rates.
  • Xbox Series X typically achieves a higher average resolution in both modes than the PS5.
  • Xbox Series S shows reduced detail in geometry and animations, particularly noticeable in environmental textures.
  • Ray tracing for reflections and certain refractions is available on PS5 and Xbox Series X, with some scenes like Lake District benefiting from the effect. The author suggests turning it off to gain extra frames per second.
  • SSR reflections are more accurately portrayed on Xbox Series X compared to the PS5.
  • Ray tracing is unavailable on Xbox Series S, limiting rendering options there.
  • Hair upgrades for Leon and other characters or creatures are possible on PS5, Xbox Series X, and PC. On consoles, this setting can cause minor glitches in dark areas, while PC remains unaffected.
  • Texture issues appear on Xbox Series S when switching display modes, and a game restart often resolves these temporarily.
  • None of the console versions maintain a stable 60 FPS in all moments, with dusk and rain scenes posing the biggest challenge. The PS5 generally outperforms Xbox Series X and Series S in these scenarios.
  • Chromatic aberration and distortion are best disabled across all platforms for a cleaner image.
  • A locked 30 FPS option would benefit players who do not own a VRR-compatible display.

On PC, the game was tested with a high-end setup, including an RTX 4080, a Core i9 processor, and 32 GB of DDR5 RAM, to gauge peak performance and detail levels across the highest settings.

The third video demonstrates how graphics shift with ray tracing enabled versus disabled, illustrating the noticeable differences in lighting, shadows, and global illumination in cinematic moments.

It is also worth noting that Resident Evil 4 has already set a new record for online players on Steam, underscoring the franchise’s enduring appeal and the remake’s ability to attract a broad audience.

Leon’s look has become a talking point, with fans curious about bonus costumes in the Deluxe Edition as part of ongoing post-launch discussions.

VG Times provides further context on these developments and the broader reception to the remake’s visuals and performance.

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